Modeling a Soccer Ball Oct 15, 2009

In this blog entry, you will model a soccer ball starting with a platonic solid's soccer ball topology. You will then round out and add detail to get the final model. The foreach surface operator is introduced to show you how to add the groove detail by polyextruding all of the patches on the ball individually while the foreach puts them back together.


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3D World Teddy Bear Fur May 12, 2008

This video is a sequel to a Houdini tutorial published in Issue 104 of 3D World called Wash and Dry. In this follow-up video, you take a tour of the final scene file from the lesson and then look at an enhanced file that includes grooming for the fur.


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Character Tools and Workflow January 30, 2008

In this segment, you will learn how to pose Houdini's default Toon character asset. You will learn how to work with the character controls and also how to use Channel Groups and the Channel List to help with the posing. This segment will also take a quick look at some Houdini 9.1 enhancements that support this workflow.


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H9 Blog has been Renamed Apprentice Blog Dec 17, 2007

Welcome to the Apprentice Blog! Previously known as the H9 blog this section of the sidefx.com website will be devoted to the needs of Houdini Apprentice artists. While other entries have been in tutorial format - all of which are available in the Start Here window that opens with Houdini - future blog entries and videos will be focused more on ideas and concepts. The goal is for this blog to become a place for you to better understand how Houdini works.


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FX Tools July 26, 2007

A new feature available in build 669 and higher, is the ability to download toolshelves filled with digital assets from the Houdini Exchange directly within Houdini. Rather than going to the exchange then installing an OTL file, you simply choose Download Shelf and the shelf and assets are installed. To launch this amazing new feature, Side Effects is pleased to release an FX Tools shelf that includes a number of useful production-ready assets.


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Exploring Help and Example Files July 24, 2007

Houdini's online documentation is getting stronger as the public beta progresses and it is a useful resource as you work. This lesson shows you different ways of accessing help either from the toolshelf or from the parameter pane of each node. This lesson also shows you how to find and load example files that can be used to learn a wide variety of techniques.


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Working with Panes and Viewports July 24, 2007

Houdini's workspace is laid out into different panes that provide you with different ways of looking at your scene. From the 3D scene view to the network pane or material palette, there are a number of pane types available as you work. In this lesson, you learn how to setup, organize and work with panes. You learn how to work with the new Pane tab capability and how to flip and stow panes quickly.


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Working with Curves and Surfaces July 24, 2007

Houdini has a number of modeling tools that work with curves. This lesson focuses on a few examples where you create a surface by drawing one or more curves then apply a modeling tool to create the surface. The first example shown is a revolved surface then you explore the use of profile curves for creating lofted and skinned surfaces.


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H9 Software Updates July 12, 2007

As the public beta of Houdini 9 proceeds, Side Effects Software will be reviewing feedback and reported bugs and making changes where appropriate. Daily builds are created that you will be able to access from this website and the journal can be used to review how each new version has changed.


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Polygon Modeling with Subdivision Rendering July 10, 2007

H9’s new user interaction offers a more interactive modeling experience for Houdini users. The following lesson shows you how to box-up model a spoon using a number of polymodeling tools. Starting with a reshaped box, you will polyextrude and point edit the shape then subdivide to see more detail. You will then learn how to render your model as a subdivision surface using Mantra’s micropolygon rendering.


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Working with Selection Modes July 10, 2007

In Houdini, different parts of your scene get stored into networks of nodes that are focused on building geometry, creating particles or setting up dynamic simulations. In Houdini 9, the new selection modes let you use the objects in your scene to navigate to the different networks and work with the appropriate nodes.


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View and Display Tools in Houdini 9 July 10, 2007

To work effectively in any 3D package it is important to be comfortable with the viewing. In Houdini, the spacebar is used to invoke the main viewing tools and this video shows you a number of different hotkey combinations that will help you in your work.


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Introduction to Houdini's Node Based Workflow July 10, 2007

Houdini is best known for its node-based workflow which makes it easy to step back and make changes. Everything you do in Houdini is recorded into nodes that are connected into networks that provide a history of your decisions that can be revised, rewired and shared with colleagues.


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Introduction to Houdini's New User Interface July 10, 2007

H9 has just been released in Public beta with a more accessible UI that gives more artists access to Houdini's node-based workflow. In this blog entry we take you on a video tour of the new UI in which we complete a simple rigid body dynamics simulation then apply materials and render.


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