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Alembic is a computer graphics interchange format developed by Industrial Light and Magic and Sony Pictures Imageworks which is focused on efficiently storing and sharing animation and visual effects scenes across multiple software applications. It was designed to handle massive animation data sets.

The Autodesk FBX® open-standard, platform-independent 3D file format gives you access to content authored in any software package supporting the FBX file format. Houdini is also connected to Autodesk products through the Houdini Engine which allows Houdini Digital Assets to run inside apps such as Maya.

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Mixamo brings a fast easy way to create characters, auto-rig them using artist-friendly controls then add and mix motion for use in Houdini. A great way to bring in characters to test out Houdini's cloth simulation tools.

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Martian Glue allows Houdini users to quickly and fully import scene description files from virtually any software. Martian Glue utilizes sequences of industry standard RenderMan RIB files to translate camera, lighting, geometry, and general scene description data into Houdini.

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Houdini includes the ability to import Collada files. Collada is an XML-based, multi-vendor exchange format used for exchanging digital assets among various graphics software applications.

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Okino Computer Graphics provides conversion between Houdini and all major DCC/Animation, CAD and VisSim programs via Okino's dedicated Collada and FBX conversion systems, with Collada written specifically for Houdini usage. A Houdini GEO importer is also available

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OpenVDB is an open source C++ library comprising a novel hierarchical data structure and a suite of tools for the efficient storage and manipulation of sparse volumetric data discretized on three-dimensional grids. It is developed and maintained by DreamWorks Animation for use in volumetric applications typically encountered in feature film production and can be used in Houdini 12.1 via the HDK.

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SpeedTree®, the premier vegetation solution featured in 2009’s Avatar, has official Houdini® support, enabling the accurate export of SpeedTree FBX models and materials, natural lighting, and efficient forest creation and management.

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Enjoy unparalleled RenderMan support with Houdini including integrated Renderman shader writing, image previewing, and scripting capabilities. Quickly integrate the latest features of RenderMan without waiting for the next release of Houdini.

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Houdini includes an integrated solution for rendering to mental ray™. Assign mental ray shaders within Houdini and render directly using render output operators to render scene description files in MI format.

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Using a plug-in interface and a custom toolshelf, it is easy to render from Houdini to the Maxwell Render. Created and supported by artist Erich Turner, the toolkit is available from the Houdini Exchange.

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Houdini provides native support for AIR, an advanced 3D graphics renderer with a unique architecture and extensive features designed for the rapid production of high-quality images.

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3Delight™ is a RenderMan® compliant renderer with native support in Houdini. Houdini allows for batch rendering, RIB processing, texture map building and shader compilation. You can find information about Houdini compatibility here.

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Sunflow is an open source rendering system for photo-realistic image synthesis. It is written in Java and built around a flexible ray tracing core and an extensible object-oriented design. There is a plug-in available for Houdini.

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Pixar's Alfred is a task based processing system specifically designed to manage distributed rendering. Houdini has built-in support for Alfred.

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The Rush render queue manager allows users to easily manage large rendering jobs through an easy to use interface. It supports Houdini via a Submit Script.

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Deadline from Frantic Films is a Windows-based render management application that offers a wide-range of management options for render farms of all sizes. Deadline now includes a new plugin for Houdini's standalone Mantra renderer.

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TACTIC™ is an complete project management solution for feature film, television series, and game development. TACTIC for Houdini exports directly from Houdini and supports Houdini's Digital Asset Technology. All your assets are easily tracked and versioned for quick retrieval.

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Designed for studios in the film, television and game industries, Temerity Pipeline provides seamless control over assets, revisions, archiving and job handling. Temerity Action plug-ins offer direct integration for Houdini.

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Dr. Queue is an open source distributed render farm manager, used for a range of applications across the visual effects industry. It supports Houdini via a Submit Script.

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PFTrack is a professional Match Moving system that allows you to generate Optical flow data for use in your visual effects pipeline. Import camera data from PFTrack into Houdini via CHOPs then attach to a Houdini Camera.

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SynthEyes™ is a camera tracking/match-moving and stabilization system offering high performance and a wealth of features. SythEyes provides a .clip Houdini export option as well as a .cmd script that creates an animated camera and trackers in the scene as nulls.

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3D-Equalizer enables the user to reconstruct precise 3D camera and object motion paths out of any type of live action footage. 3D Equalizer provides an export filter for easy transfer of data into Houdini.

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Boujou is a popular match moving/camera tracking software used in many feature films. Boujou will export .hip files compatible with Houdini.

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Next Limit has released a new Houdini plugin for RealFlow which allows you to import/export particles, meshes and objects between RealFlow and Houdini. This plugin supports the latest Houdini production builds, and is available for Windows 64 and Linux 64.

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Hydrous Tools for Houdini provides cutting-edge liquid surface simulation tools. Already proven in production, is open to whatever effect you require. The solvers are written into VEX, so you can bring a simple surface into Vmantra and easily render as a displacement and surface shader.

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Myrtle Software writes custom high-end effects software for the visual effects industry. Myrtle's 5x5 voxel renderer greatly helps to produce volumetric effects like smoke, clouds, fire and large bodies of splashing water. It is available now for use with Houdini.

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SyFlex is a cloth simulator behind many realistic cloth animations seen in current 3D productions, special effects sequences in feature films and commercials. There is a Syflex plug-in available for Houdini 8 and Houdini 9 (Linux only) which can be purchased from the Syflex website.

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Dosch Design's HDR images are a valuable source for High Dynamic Range Image environments. Default HDR images from Dosch Design have been included with Houdini 9.1 and can be accessed from the $HH/pic directory.