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A beginner level tutorial that will teach you how to model and render an interior scene using Houdini. This tutorial includes three prepared interior scenes that you can can use for practice or to learn more about modeling and texturing techniques with Houdini.

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H14

This tutorial will discuss procedural modeling inside Houdini 14, showing you how to create an octopus tentacle.

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H14

This tutorial will show you how to create a cutting system
inside Houdini 14.

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H14

Packed Primitives are a new form of geometry type that was introduced in Houdini 13. You can think of them as proxies. In this tutorial by Rohan Dalvi you will learn the various ways in which you can create them and use them for large scale instancing.

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H13

The second part of this Packed Primitives tutorial primarily discusses creating name attributes using the Packed Edit node and randomizing colors of packed primitives at rendertime using the Renderstate Volume Operator (VOP).

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H13

A collection of well-crafted PDF guides designed to assist Softimage artists who are looking to transfer their skills to a Houdini workflow, brought to you by VFX Supervisor Jordi Bares

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H13

Javier MeroƱo from Barcelona's FX Animation has put this tutorial together to help ICE artists adapt their skills to Houdini.

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H13

An Artist's Approach to Fur in Houdini 13
Published: March 10, 2014 for Houdini 13

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H13

This is the first part of a two-part rigging tutorial from Character TD Marco Giordano. In this tutorial, you will learn how to create a Stretch IK in Houdini using the CHOP Network.

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This is the second part of a two-part rigging tutorial from Character TD Marco Giordano. In this tutorial, you will learn how to extend features to your Houdini Stretch IK such as knee slide and knee lock.

CHARACTER


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