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Packed Primitives are a new form of geometry type that was introduced in Houdini 13. You can think of them as proxies. In this tutorial by Rohan Dalvi you will learn the various ways in which you can create them and use them for large scale instancing.

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The second part of this Packed Primitives tutorial primarily discusses creating name attributes using the Packed Edit node and randomizing colors of packed primitives at rendertime using the Renderstate Volume Operator (VOP).

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A collection of well-crafted PDF guides designed to assist Softimage artists who are looking to transfer their skills to a Houdini workflow, brought to you by VFX Supervisor Jordi Bares

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Javier MeroƱo from Barcelona's FX Animation has put this tutorial together to help ICE artists adapt their skills to Houdini.

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An Artist's Approach to Fur in Houdini 13
Published: March 10, 2014 for Houdini 13

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This is the first part of a two-part rigging tutorial from Character TD Marco Giordano. In this tutorial, you will learn how to create a Stretch IK in Houdini using the CHOP Network.

CHARACTER


This is the second part of a two-part rigging tutorial from Character TD Marco Giordano. In this tutorial, you will learn how to extend features to your Houdini Stretch IK such as knee slide and knee lock.

CHARACTER


In this free Houdini Training Video Adrian Lazar shows you how flexible the standard Mantra Surface Shader really is.

RENDERING


In this free Houdini Training Video Adrian Lazar shows you how to create a counting frame with a certain degree of flexibility.

MODELING


In this free Houdini Training Video Adrian Lazar shows you how to model and shade a potted plant.

MODELING


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