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This latest release from cmiVFX will take you on a joyride through the world of fluids by exploring beach wave simulations inside Houdini.

THIRD PARTY
cmiVFX
H13


Packed Primitives are a new form of geometry type that was introduced in Houdini 13. You can think of them as proxies. In this tutorial by Rohan Dalvi you will learn the various ways in which you can create them and use them for large scale instancing.

EFFECTS
H13

The second part of this Packed Primitives tutorial primarily discusses creating name attributes using the Packed Edit node and randomizing colors of packed primitives at rendertime using the Renderstate Volume Operator (VOP).

EFFECTS
H13

learn how to use procedural volume copying to create a rocket swarm that is both efficient and flexible.

THIRD PARTY
Digital-Tutors
H13


cmiVFX have just released a brilliant advanced video that covers snow simulations in Houdini.

THIRD PARTY
cmiVFX
H13


A comprehensive, practical look at Mantra rendering in one of the most difficult scene settings - interiors. Houdini versions 13 and 12.5 are both covered.

THIRD PARTY
cmiVFX
H13


Final lesson of a three-part series. Learn how to build a rigging system that works for any kind of four-wheeled vehicle with the goal of allowing you drive it in real-time just like in a video game.

THIRD PARTY
cmiVFX
H13


Learn hot to dynamically create a bridge over terrain using just a curve as the user input.

THIRD PARTY
gametutor.com
H13


Create a simple Houdini Digital Asset while constructing a procedural bookshelf complete with books.

THIRD PARTY
gametutor.com
H13
FREE

Learn the process of making an asset in Houdini, and transfer it to Maya using the Houdini Engine plugin.

THIRD PARTY
Escape Studios
H13
FREE

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