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In this two part class we will learn how to place schematics in the Scene View and then using traditional modeling techniques model a building.
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Next Steps Model H12
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Get ready for some Math and Python as we create a procedural model that automatically places gears into a scene, allows the artist to resize and determine tooth count and depth.
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Next Steps Model H12
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In the first lesson we will ease into Procedural Modeling by creating two digital assets - A robust rigid pipe system and a flexible hose system.
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Next Steps Model H12
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This workshop focuses on Houdini Basic Rigging and Animation and will present you with techniques to rig and animate your character using the auto rigging tools in Houdini.
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THIRD PARTY cmiVFX H12

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In this lesson, you will learn how to set up and download an animated character from the Mixamo website then set up the character in Houdini for use in a cloth simulation.
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First Steps Render H12
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In this masterclass, Senior Software Developer Michiel Hagedoorn takes you through the workflow for creating Cloth sims in Houdini. Learn which nodes control stiffness and damping, how to set up constraints and how to define collision objects. This masterclass will give you the tools necessary to create your own cloth sims in Houdini.
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Masterclass H12
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Houdini Network Relationships Volume One offers methods to take custom attributes from any context into another using an arbitrary 'dust devil' example.
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THIRD PARTY cmiVFX H12

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In this masterclass, Jeff Wagner, Senior Technology Consultant at Side Effects and Derrick Moser, 3D Software Developer at Side Effects, introduce you to the Bullet rigid body solver which was recently integrated into Houdini 12.
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Masterclass H12
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This lesson looks at the camera object in Houdini. We will discuss DOF and bokeh, Motion Blur and it's various incarnations: Camera, Object, geometry based motion blur options. .
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First Steps Render H12
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In lesson 10, we will learn how to set up ROP render dependency trees that include Composite and Script ROPs.
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First Steps Render H12
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