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This lesson is a good introduction to learning how to assetize Houdini networks which is essential for the Technical Director or those using Houdini to create Digital Assets for Houdini Engine. Broken into two, one hour sessions, this lesson gives you an in-depth look at the different aspects of building assets interactively.

General
Digital Assets
H13

A collection of well-crafted PDF guides designed to assist Softimage artists who are looking to transfer their skills to a Houdini workflow, brought to you by VFX Supervisor Jordi Bares

EFFECTS
H13

Develop a core understanding of Houdini's powerful FLIP solver and Mantra render engine.

THIRD PARTY
cmiVFX
H13


Learn all about the advantages of using the amazing Qt Framework with Houdini by using the Qt Python binding PySide

THIRD PARTY
cmiVFX
H13


Second of a three-part series. Learn how to build a rigging system that works for any kind of four-wheeled vehicle with the goal of allowing you drive it in real-time just like in a video game.

THIRD PARTY
cmiVFX
H13


In this masterclass, Side Effects Software Senior Software Developers Andrew Clinton and Halfdan Invarsson take you through the new Rendering and Lighting tools found in Houdini 13.

Masterclass
H13



In this two part workshop you will learn about Particles in Houdini 13, Rigid Body Dynamics, and Packed Primitive Workflows by creating a logo that you explode.

Effects
H13

First of a three-part series. Learn how to build a rigging system that works for any kind of four-wheeled vehicle with the goal of allowing you drive it in real-time just like in a video game.

THIRD PARTY
cmiVFX
H13


Explore the Copy SOP and ways to add variation to multiple objects in a scene.

THIRD PARTY
Hello LUXX
H13


Javier MeroƱo from Barcelona's FX Animation has put this tutorial together to help ICE artists adapt their skills to Houdini.

EFFECTS
H13

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