A continuation of Lesson 3 we will create a couple more shaders. We will then look how we can take a section of the VOP network, as an example a section that contains a math equation, and rebuild it using VEX then package it into a VOP.
Lesson 3 starts our discussion in how to create custom shaders using VOPs. Our task for this module is to create the surface and displacement shader for Patty Pan Squash.
In this bonus lesson, you will learn how to work with Houdini's LSystem tools. LSystems offer a formal grammar used to model the growth process of plant development.
In this lesson, we will look at the Material Gallery and focus on the Mantra Surface Shader. Once we understand how to use the Mantra Surface Shader we will look under the hood and look at its VOP Network.
Lesson 1 sets the tone for the rest of the lessons. We will discuss setting up the desktop with panels specific to lighting and rendering, lighting naming conventions, and importing cameras, geometry and lights.
cmiVFX has released its first Artificial Intelligence Brain solution for Houdini. Our mentor creates a digital brain solution for a car animation with obstacles.
The final lesson for this beginners webinar series focuses on Houdini’s built in compositor. We will explore the IMG context as a general compositor and a tool to use 2D images and animations to drive 3D effects.
In this lesson, you will explore the creation of a volcano using Pyro FX. You will learn how to start off with the shelf tools then dive into the network and customize the results.