A continuation of Lesson 3 we will create a couple more shaders. We will then look how we can take a section of the VOP network, as an example a section that contains a math equation, and rebuild it using VEX then package it into a VOP.
In this lesson, we will look at the Material Gallery and focus on the Mantra Surface Shader. Once we understand how to use the Mantra Surface Shader we will look under the hood and look at its VOP Network.
Lesson 1 sets the tone for the rest of the lessons. We will discuss setting up the desktop with panels specific to lighting and rendering, lighting naming conventions, and importing cameras, geometry and lights.
The final lesson for this beginners webinar series focuses on Houdini’s built in compositor. We will explore the IMG context as a general compositor and a tool to use 2D images and animations to drive 3D effects.