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Houdini Debris Systems
Alvaro Segura takes you to the next level with your destruction shots with this latest tutorial on Houdini Debris Systems from cmiVFX.
Masterclass | Fluid Solvers from Scratch
Jeff Lait is a Senior Mathematician at Side Effects Software where he has spent the last ten years working on areas ranging from Geometry Operators to RBD to Fluid Simulations.
Lesson 9 | Custom Shaders
This week we dive into VOP SHOPs and create a procedural shader from scratch. We will explore the VOPs the nodal equivalent to the VEX language. Will learn about the lighting and surface model.
Lesson 8 | UVs and Materials
We will learn how to set up our models for texturing. We will first learn Houdini’s uv tools to layout out our geometry correctly and then look at the Mantra Surface Shader to add materials to our geometry.
Lesson 7 | Lights, Camera, Render
This lesson will start by blocking out your shot. We will explore the different parameters that are utilized in a Houdini Camera. We will then focus on understanding how to set up lights in Houdini.
Lesson 6 | Attributes & Variables
It is said that once you understand how attributes work in Houdini, you will never want to go back to any other 3D Animation package.
Mantra Waterfall Render
In this lesson, you will learn how to apply materials and render the FLIP Fluid waterfall taught in
an earlier lesson.
Lesson 5 | Procedural Animation
Keyframe animation is great but this lesson focuses on one of Houdini’s core strengths - Procedural animation and expressions.
Camera Projection Techniques
Take advantage of the new Houdini 12 features by learning how to do Camera Projection Modeling with photographs and digital matte paintings.
cmiVFX introduces you to the powerful world of VOPs within Houdini, and how it can be used to direct particles via it's point cloud features.
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Go Procedural User Guide
Getting Started Videos
First Steps | Intro
First Steps | Light, Shade, Render
Next Steps | Procedural Modeling
TD Workshop [Old School Blog]
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