Ray Corbett returns with a fabulous set of 2 training videos for anyone needing a basic introduction to the interface and essential tools and concepts of this incredible software. Nearly 4 hours in total, this is a must-have if you are looking to take up Houdini.
This lesson is dedicated to understanding the different rendering engines, Micropolygon, Ray Trace, PBR, MicroPolygon PBR, and Volumetric, in Houdini. The discussion will include when to use them and how to set them up for rendering.
This lesson will focus on the different light objects in Houdini. We will start discussing point, spot, line, area, and the sun light. The lecture will move on to discuss IES Light Maps and attenuation options. We will finish out discussion by looking at Light Portals and HDRI maps.
Learn how to bring the detail into those close up destruction shots by deciphering 3 distinct effects lectured by Craig Tonks. Not only does he take you through the detailed steps to create the effects of ash, melting and debris.. ..but does it in a way in which all artists can reuse the workflow on multiple scene setups.
A continuation of Lesson 3 we will create a couple more shaders. We will then look how we can take a section of the VOP network, as an example a section that contains a math equation, and rebuild it using VEX then package it into a VOP.