Developer Andrew Clinton, who recently received a Technical Achievement Award from the Academy of Motion Picture Arts & Sciences, talks about the latest Mantra rendering features in Houdini 12.
In this lesson, you will learn how to use the Geometry solver in Houdini 12 to create footprints in the snow. This powerful new feature gives artists a way to apply procedural operations over time.
Now we understand how to use the basic modelling tools, it is time to learn how to think as a Houdini artist and create procedural models and digital assets.
In this lesson, you will explore the creation of a waterfall using FLIP Fluids. You will also learn how to generate white water and splashes using information extracted from the simulation itself.