This is a comprehensive course on render passes from Houdini to Nuke. This course includes custom and default passes in detail for solids, particles, hair and volumes. Use of these passes will be demonstrated within The Foundry's Nuke compositing package.
Learn how to create UV maps efficiently in Houdini by using a ready-made procedural UV plug-in or digital asset. After that you will use the digital asset to create some basic textures and composite them in Photoshop. This series also deals with using the Orbolt Smart 3D Asset Store.
This week covers the basics of Dynamics. We will cover simple “art directed” motion based on dynamics. We will be looking at the Details view to understand the theory behind dynamics and in future weeks look at practical examples.
Learn how to create a MoGraph style effect with dynamic motion without using any particles or dynamics at all. Instead, it relies entirely on SOPs which makes it easy to create, control, change and art direct.
This Houdini training video breaks down complicated particle morphing effects in a way that is clear and easy to follow. The goal of any particle artist is to be able to fully direct and control his simulations, and you will be shown several ways of accomplishing this.