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In this module instead of learning techniques we will be discussing process. How do you go about creating an asset from scratch.

Next Steps
Model
H12.5

In this lesson we will learn how to take an image map, in this case DTED data, and using VOPSOPs create a displacement using luminance. This will create our terrain.

Next Steps
Model
H12.5

In this tutorial, you will learn how to use the Cloud Rig tool in Houdini. This tool lets you use volumes to generate realistic clouds and cloudscapes.

Off the Shelf
Effects
H12.5

Learn how to create cracks with Houdini in a wide variety of ways using a Houdini Digital Asset 'Cracking Tool' provided with the lesson.

THIRD PARTY
cmiVFX
H12


Using techniques already learned in Module 1 we will twist and carve up a pipe to make twisting vines.

Next Steps
Model
H12.5

In this lesson we will focus on rendering curves. We will use VOPSOPs to shape curves into blades of grass.

Next Steps
Model
H12.5

In Buildings Part 01 we learned how to create a building using traditional modeling techniques in Houdini. Now we will learn how to convert a one off model into a procedural model and wrap it up into an HDA.

Next Steps
Model
H12.5

Motion Graphics is a huge field, and because of Houdini'sprocedural nature, it is a great tool to creating various types of elements that can be used for motion graphics. Learn more!

THIRD PARTY
cmiVFX
H12


In this Houdini tutorial you will learn a valuable process used to pre-fracture an object and make it fall apart in a controlled manner using Voronoi fracturing in combination with a constraint network in the bullet solver of Houdini and more.

THIRD PARTY
Digital-Tutors
H12


Varomix shows you how to take advantage of Houdini's internal compositor, a great tool that can make your shots look amazing really quick and without leaving the app, get the best results and experiment in a true 3D plus compositing application, if you add the power of VOPs into the mix you are virtually unstoppable.

THIRD PARTY
cmiVFX
H12


In this two part class we will learn how to place schematics in the Scene View and then using traditional modeling techniques model a building.

Next Steps
Model
H12

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