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In this masterclass, 3D Software Developer Cameron White takes you through the latest Bullet Solver features found in Houdini 13.

Masterclass
H13



This week covers the basics of Dynamics. We will cover simple “art directed” motion based on dynamics. We will be looking at the Details view to understand the theory behind dynamics and in future weeks look at practical examples.

Next Steps
Animation
H12.5

This week we continue learning CHOPs by doing a couple of projects. Specifically we will learn how to create the “Pin Table” effect in the original X-Men Movie.

Next Steps
Animate
H12

In this introductory week we will start to learn how to set up CHOP networks to import geometry data, and visualize/organize the motion view.

Next Steps
Animate
H12

An introductory workshop on using noise to artistically direct your scene..

GENERAL
H12.5

This workshop introduces the Houdini Artist to the VEX language for use in the Point, Attribute, and Volume Wrangle nodes.

GENERAL
H12.5

In this module instead of learning techniques we will be discussing process. How do you go about creating an asset from scratch.

Next Steps
Model
H12.5

In this lesson we will learn how to take an image map, in this case DTED data, and using VOPSOPs create a displacement using luminance. This will create our terrain.

Next Steps
Model
H12.5

In this tutorial, you will learn how to use the Cloud Rig tool in Houdini. This tool lets you use volumes to generate realistic clouds and cloudscapes.

Off the Shelf
Effects
H12.5

Using techniques already learned in Module 1 we will twist and carve up a pipe to make twisting vines.

Next Steps
Model
H12.5

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