Flaming Fluid
Nicholas Pliatsikas © 2008
Nicholas created this as a cover image for 3D World Magazine Issue 103. The match was created using Zbrush and Modo for the modeling and displacement. Nicholas then used Houdini's POPs to emit particles based on metaball weights, and filled the flame shape with a volume of particles. He then passed the particle data to the fluid surface solver and generated the fluid look using the filtering options. Houdini's glass shader was used in conjunction with an HDRI map for the reflections. Extra detail maps for the displacement on the match were created, and some world space procedrural displacement to the fluid surface was added. The final image was rendered at 5000 pixels high using Mantra with some final post work done in Photoshop.
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