This video looks at how you build a new VOP and populate it with parameters to
support the transpose vex function
From the previous entry, we know that the transpose function has two basic
forms: transpose( matrix & ) and transpose( matrix3 & ). In this video we see
how to add support for both forms through the use of signatures.
There are three main parts that are covered: the creation of a VOP operator,
adding input parameters, adding support for the two forms as signatures and
explaining what a signature is, adding the parameter interface and finally
adding an output to match the input.
Jeff has been a part of the Side Effects support department for over eleven years supporting first PRISMS and then Houdini. That's an eternity in this industry. Over this time he has accumulated a vast amount of Houdini tips and tricks!