This collapsing bridge effect created entirely by Miguel Perez was modelled in Houdini, then shattered and simulated using DOPs as rigid bodies and wires. Particle debris were then added at the cracked areas. The dust was created with particle systems and rendered as sprites using a procedural VEX shader. The splashes are particles rendered as points. The river surface was animated using the DOP Ripple Sover to interact with the bridge and shaded with a procedural shader made in VOPs that uses perlin noise. The entire project was rendered using Mantra and the compositing was done in Fusion.