Simon used Houdini exclusively for the 3D elements of this project. Mantra was used for all Rendering with the final compositing completed in Shake.
Simon decided the structure of the 'Stickle Brick' lent itself well to the Houdini procedural modeling approach which utilized a Stickle Brick HDA that could be used to quickly map out sequences and patterns for compositional elements of the project. This HDA could then be wired into a custom rolling HDA which allowed for fast manipulation of speed and
distance variables of the Stickle Brick animations. Simon tried to create a stop-motion aesthetic by holding the animation every other frame at the 3D stage, while allowing the camera motion to maintain a smooth flow in order to try to add realism. Scene lighting incorporated an image based lighting setup using HDRI environment maps taken on location to aid integration into the live action elements. The scene was then rendered out in multiple passes to give greater control for the compositing in Shake.