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FLIP Fluid Waterfall In this lesson, you will explore the creation of a waterfall using FLIP Fluids. You will learn how to set up a specialized emitter object which churns up the water before sending it into the simulation. This kind of control is important for getting just the look you want out of a sim. This technique was used to create the waterfall demo introduced during the launch of Houdini 12. Next, you will learn how to use velocity and surface fields to generate white water and splashes. This will involve understanding how to extract information from the simulation and apply it to a new system. While this section is designed more for Technical Directors, it was developed by an artist who has learned how to get the different parts of Houdini working together. The completed scene file for this lesson is available using the button at the top right just under the embedded video.Are you New to Houdini? This lesson is designed for students with a working knowledge of Houdini. If you are new to Houdini but interested in learning about this workflow then you may want to watch this webinar first which offers a higher level overview of this technique. You should also try out the Getting Started lessons to become familiar with Houdini's node-based workflow. Instructor | Scott Keating Scott Keating is a production specialist at Side Effects Software who creates many of the demos used presented on sidefx.com and during presentations. He is a comic book artist and brings creativity and an artist-focused approach to everything he does. |
