Lesson 7 | Lights, Camera, Render
This lesson will start by blocking out your shot. We will explore the different parameters that are utilized in a Houdini Camera. We will then focus on understanding how to set up lights in Houdini. We will go through point, spot, area, geometry, and sun lights. Finally we will set up Mantra for rendering. We will discuss the differences between Micropolygon and PBR renders.The scene files for this lesson are available using the button at the top right just under the embedded video.
Are you New to Houdini?
If you are new to Houdini and would like to follow through these lessons, be sure to download the FREE Houdini Apprentice edition.
Instructor | Ari Danesh
Ari Danesh is a Visual FX artist and Interactive Designer with 12 years experience teaching at the University level. He has taught at UCLA Extension, Moorpark College, and most recently CSUN (California State University at Northridge) and Ai Hollywood. His current focus is in Procedural Modeling and Animation, Particle Systems, Dynamics and Plant Simulation. Ari Danesh is a SideFX Houdini instructor.