Candidate must have a strong interest in procedural asset creation for games. Portfolio should contain examples of game-ready assets and/or environment and level designs. Experience with Unity is a must, UDK is a plus.
In general the candidate should be familiar with optimizing poly counts for runtime, skinning/weighting, making use of mocap data, uv modeling and texturing, and also generating normal maps for low-res polys using a hi-res model. Although not a requirement, familiarity with the Houdini Digital Asset workflow, Houdini attributes, and the Houdini UI would be a plus. Scripting experience for Unity preferred.
How to Apply
Applications should be submitted to by e-mail in Word, OpenOffice, PDF, or plain text format. Please add GAMING INTERN to the email subject line when responding.
Only successful candidates will be contacted for an interview. Resumes will be kept on file for a period of six months.
JOB POSTED: September 7, 2012