Lesson 2 | Ultimate Gears
Published: Mar 12, 2013 for Houdini 12

Get ready for some Math and Python as we create a procedural model that automatically places gears into a scene, allows the artist to resize and determine tooth count and depth. Then allows the artist to place other gears down as Houdini auto calculates size and tooth count for successful gear rotations. Not enough. Let the HDA auto place axils to create gear boxes.

The scene files for this lesson are available using the button at the top right just under the embedded video.

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Instructor | Ari Danesh

Ari Danesh is a Visual FX artist and Interactive Designer with 12 years experience teaching at the University level. He has taught at UCLA Extension, Moorpark College, and most recently CSUN (California State University at Northridge) and Ai Hollywood. His current focus is in Procedural Modeling and Animation, Particle Systems, Dynamics and Plant Simulation. Ari Danesh is a SideFX Houdini instructor.


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