Lesson 7 | Terrain
Published: May 8, 2013 for Houdini 12.5

In this lesson we will learn how to take an image map, in this case DTED data, and using VOPSOPs create a displacement using luminance. This will create our terrain. Once the terrain is created will will learn how to calculate the curvature, slope, and peaks of the terrain. These values will be stored in attributes. Finally we will use these attributes to determine where to place grass and snow.

The scene files for this lesson are available using the button at the top right just under the embedded video.

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Instructor | Ari Danesh

Ari Danesh is a Visual FX artist and Interactive Designer with 12 years experience teaching at the University level. He has taught at UCLA Extension, Moorpark College, and most recently CSUN (California State University at Northridge) and Ai Hollywood. His current focus is in Procedural Modeling and Animation, Particle Systems, Dynamics and Plant Simulation. Ari Danesh is a SideFX Houdini instructor.


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