Lesson 8 | Horseless Carriage
Published: May 10, 2013 for Houdini 12.5

Up until now every module has been optimized before being taught. In this module instead of learning techniques we will be discussing process. How do you go about creating an asset from scratch. We will look at some reference material and decide on two assets to build from a list of assets needed for a bigger project. Specifically a Steam Punk Horseless Carriage. We will then go through the process of laying out a "rough" network and refining it until it becomes an asset.

The scene files for this lesson are available using the button at the top right just under the embedded video.

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If you are new to Houdini and would like to follow through these lessons, be sure to download the FREE Houdini Apprentice edition then go through the First Steps Intro lessons.

Instructor | Ari Danesh

Ari Danesh is a Visual FX artist and Interactive Designer with 12 years experience teaching at the University level. He has taught at UCLA Extension, Moorpark College, and most recently CSUN (California State University at Northridge) and Ai Hollywood. His current focus is in Procedural Modeling and Animation, Particle Systems, Dynamics and Plant Simulation. Ari Danesh is a SideFX Houdini instructor.


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