VEX Wrangle Workshop
Published: Jun 4, 2013 for Houdini 12

With the release of 12.5 a few new Surface Operators have been introduced specifically the Wrangle nodes.To paraphrase the documentation “This is a very powerful, low-level node that lets experts who are familiar with VEX tweak point attributes and voxels using code.”

This workshop introduces the Houdini Artist to the VEX language for use in the Point, Attribute, and Volume Wrangle nodes. We will focus on the Point Wrangle. Once the basics of this “C”like language are explained, we will cover when you would want to use these nodes by going through several examples.

The scene files for this lesson are available using the button at the top right just under the embedded video.

Instructor | Ari Danesh

Ari Danesh is a Visual FX artist and Interactive Designer with 12 years experience teaching at the University level. He has taught at UCLA Extension, Moorpark College, and most recently CSUN (California State University at Northridge) and Ai Hollywood. His current focus is in Procedural Modeling and Animation, Particle Systems, Dynamics and Plant Simulation. Ari Danesh is a SideFX Houdini instructor.


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