Creating Digital Assets
Published: Feb 14, 2014 for Houdini 13

This lesson is a good introduction to learning how to assetize Houdini networks which is essential for the Technical Director or those using Houdini to create Digital Assets for Houdini Engine. Broken into two, one hour sessions, this lesson gives you an in-depth look at the different aspects of building assets interactively. Using an existing node network that is ready to be converted into a digital asset you will identify parameters that can be promoted to build the asset’s artist-friendly user interface.

Once a digital asset is created, you will learn a couple of different methods to link to icons and embed them. You will then create parameters from scratch that are not in the network, and learn how to create range values and default values. You will continue by learning how to create menus, and how to disable parameters when toggles are selected. The video will go into how to create comments, tool, tips, and help cards. Finally you will learn how to create Guide Geometry and Handles to manipulate the digital asset in the viewport.

Part Two

Part Three

Part Four

The scene files for this lesson are available using the button at the top right just under the embedded video.

Are you New to Houdini?

If you are new to Houdini and would like to follow through these lessons, be sure to download the FREE Houdini Apprentice edition then go through the First Steps Intro lessons.

Instructor | Ari Danesh

Ari Danesh is a Visual FX artist and Interactive Designer with 12 years experience teaching at the University level. He has taught at UCLA Extension, Moorpark College, and most recently CSUN (California State University at Northridge) and Ai Hollywood. His current focus is in Procedural Modeling and Animation, Particle Systems, Dynamics and Plant Simulation. Ari Danesh is a SideFX Houdini instructor.


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