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jrgauthier Houdini Adept

Joined: 27 Oct 2007 Posts: 243

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Posted: Sun Oct 30, 2011 6:07 pm GMT Post subject: Cartoon Character modeled in Houdini |
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Hi!
Here's a character I modeled in Houdini a few months ago. I wanted to test the procedural approach on organic modeling. I found some interesting things that could be done with the houdini pipeline in terms of box modeling. While working I always kept my character smoothed in one windows, ands my working, low res model, in another window. It came kind of handy. I used alot of the ray sop too to keep my shape clean while moving point around too(kind of like sliding point along the surface of the original shape). On the downside, it became a bit heavy and slow toward the end of the process. Still worth the experiment.
The model was textured in zbrush, and rigged and lighted in Maya. I would have liked to get the rigging done in Houdini but, lack of time and ressources made me go for maya...
Enjoy!
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![20111030-fred_le_chat_3shots34[1].jpg](http://www.sidefx.com/components/com_forum/files/20111030-fred_le_chat_3shots34_1__152.jpg)
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_________________ JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 |
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Gerlandox Talkative

Joined: 22 Nov 2011 Posts: 46 Location: TheyThere

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Posted: Mon Nov 28, 2011 10:51 am GMT Post subject: |
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houdini as a modeling tool? *Hat off.* It got good polygonal modeling tools but still Its to much of a pain in comparision with other packages. Dont get me wrong houdini is one of a kind but modeling is not its field.
_________________ “And those who were seen dancing were thought to be insane by those who could not hear the music.” |
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cyrus_nk Talkative
Joined: 31 Mar 2010 Posts: 29 Location: Romania

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jrgauthier Houdini Adept

Joined: 27 Oct 2007 Posts: 243

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cyrus_nk Talkative
Joined: 31 Mar 2010 Posts: 29 Location: Romania

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groovemeteor Lurker
Joined: 16 Jan 2011 Posts: 9 Location: Helsinki

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Posted: Mon Feb 20, 2012 1:54 am GMT Post subject: |
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Great character! Where is his nose?
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jrgauthier Houdini Adept

Joined: 27 Oct 2007 Posts: 243

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Posted: Mon Mar 05, 2012 12:40 pm GMT Post subject: |
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| Quote: | i want to ask you why don't you do your animations in Houdini?
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hi cyrus nk!
That's a good question, but main reason is because I didn't have anyone to rig for me this character and didn't want to start digging into houdini's rigging, I don't want to be a rigger...
_________________ JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 |
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TheBadger Lurker
Joined: 03 Mar 2012 Posts: 5

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Posted: Mon Mar 26, 2012 11:44 am GMT Post subject: |
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| Gerlandox wrote: | | houdini as a modeling tool? *Hat off.* It got good polygonal modeling tools but still Its to much of a pain in comparision with other packages. Dont get me wrong houdini is one of a kind but modeling is not its field. |
Hi,
New person question,
If Houdini is not a great modeling tool, what is its great strength? I take it that you would rate modeling low, but what would you guys say is the high points?
Was it harder to model the dancing cat with houdini, took longer, or what?
I just bought the HD apprentice, so now you have me a little nervous, if this is where I should invest my time. Just asking
Thanks.
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arctor Houdini Guru

Joined: 22 Jul 2002 Posts: 1441 Location: Toronto, Ontario

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Posted: Mon Mar 26, 2012 12:47 pm GMT Post subject: |
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you can model anything in Houdini...anything
the difference is that there are some tools that other applications have that make modeling easier or faster or whatever...depending on what you're intending to model....
and having said that there are many tools that Houdini has that are not found in any other application...
_________________ Michael Goldfarb | CG Supervisor | Mr. X | www.odforce.net |
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AdamJ Houdini Adept
Joined: 21 Apr 2004 Posts: 202 Location: TO

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Posted: Mon Mar 26, 2012 1:02 pm GMT Post subject: |
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My personal view is that houdins poly tools are just fine for modeling. They may not have the flash of some other packages but they pretty much have same functionality. One advice I'd give is setup hotkeys for the most common operations to speed interactions.
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TheBadger Lurker
Joined: 03 Mar 2012 Posts: 5

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Posted: Mon Mar 26, 2012 1:17 pm GMT Post subject: |
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@AdamJ & arctor
Thank you for your replies.
I suppose in time the things you guys are talking about will be added to Houdini.
@AdamJ
I really enjoyed your cat animation. The graphic design of the entire thing is very attractive. And the over all mood and feel is very fun. Keep sharing your work, I find it inspirational.
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AdamJ Houdini Adept
Joined: 21 Apr 2004 Posts: 202 Location: TO

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Posted: Mon Mar 26, 2012 1:21 pm GMT Post subject: |
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My apologies for polluting the thread with extra imges to jrgauthier.
@TheBadger the cat animation is jrgauthier creation.
| TheBadger wrote: |
@AdamJ
I really enjoyed your cat animation. The graphic design of the entire thing is very attractive. And the over all mood and feel is very fun. Keep sharing your work, I find it inspirational. |
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TheBadger Lurker
Joined: 03 Mar 2012 Posts: 5

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Posted: Mon Mar 26, 2012 3:40 pm GMT Post subject: |
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OOPS! Sorry for the confusion
I did mean jrgauthier.
Your image is good too, AdamJ. Thanks for the correction.
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jrgauthier Houdini Adept

Joined: 27 Oct 2007 Posts: 243

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Posted: Sat May 26, 2012 7:01 am GMT Post subject: |
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Hey Guys,
thanks for your appreciation!
TheBadger:
It might be a little late to answer. Sorry, I just saw there were new posts on this "old" thread.
I have divided opinion about modeling characters in Houdini.
First, I'd like to say Houdini is an amazing sofware, no doubt about it.
However, depending of what you want to do, it's not necessarily the software you need.
If you want to do character/organic modeling, Houdini will be able to do the job and like other says, it as more or less the similar basic features than other packages. However, I don't think it's the easiest and most intuitive package for character modeling.
If you want to do mostly character modeling I would actually suggest to learn ZBrush(or similar sculpting programs). For character modeling, it's totally the way to go.
Actually, the latest character modeling pipeline test I did was using mostly Zbrush and Topogun. https://vimeo.com/39210017
In terms of precision and speed, it's definetly a winner for me, I will keep on using this technique from now on.
I also used a bit of Maya of uvs and model fine tuning, but it could have been Houdini for that matter, it would have made no difference.
On the other hand, if you want to do fxs, technical work or procedural modeling ...go for Houdini without hesitations.
cheers!
JR
_________________ JR Gauthier
Character Animation & Design
www.turboatomic.com
http://www.vimeo.com/user2847970 |
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