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RFE: Edge distance option for Soft Radius.

 
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SoulVector
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Joined: 29 Jan 2003
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PostPosted: Fri Dec 30, 2005 3:18 am GMT    Post subject: RFE: Edge distance option for Soft Radius. Reply with quote

Don’t know if this has been brought up before but many times when modelling on areas where two surfaces are close in world space but further away in edge distance it can really help to have a soft radius that affects only the points with the distance calculated exclusively on closest neighbour faces. Examples are lips, eyelids, fingers, ears, nostrils and similar. It would be nice to have an option for that.
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Simon
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PostPosted: Fri Dec 30, 2005 9:31 am GMT    Post subject: Reply with quote

I've been rfe'ing this for years - so definetely gets my support. I actually ended up writing a sop to add a attribute based on edge distance myself in the end. But it really needs to be intergrated into the edit and transform sops.
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edward
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PostPosted: Fri Dec 30, 2005 11:36 am GMT    Post subject: Reply with quote

Does turning off Ignore Point Connectivity help?
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Simon
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PostPosted: Sat Dec 31, 2005 1:46 pm GMT    Post subject: Reply with quote

Only when you have two seperate meshes, if the points are all part of the same model that doesn't help.
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edward
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PostPosted: Sat Dec 31, 2005 4:21 pm GMT    Post subject: Reply with quote

It still seems to work for me. I've attached an example.


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Simon
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PostPosted: Tue Jan 03, 2006 5:13 am GMT    Post subject: Reply with quote

Doesn't work for me, sorry I think you are missing the point, the example you have ignores back facing points but this is not the same thing. Check out my example. In this situation you would want to move one edge of the hole but not the other. You can do this by using a edge count falloff rather than an actual distance.


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SoulVector
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PostPosted: Fri Feb 03, 2006 4:34 am GMT    Post subject: Reply with quote

Hi! Ignore point connectivity dont really do the trick since it only ignores backfaces. First i must say that I am not using Houdini professionally so perhaps you guys that do use it think its less important to have this option, but if I were to use Houdini in my work on a daily basis I think that this is a function that would help me a lot. I do mostly modelling and If I were supposed to use houdini for building my models and specifically BlendShapes I know that edge distance dropoff would indeed save me some time.

Simon I see that you totally understand my question and since I posted there has been another thread about the same issue hereso it seems to be a common issue though.

Edge distance is also one of the issues being adressed in Silo for version 2 and here is a LINK to their forum. There is a video".mov" on that page showing soft radius with edge distance combined with visual feedback.
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AdamT
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Joined: 13 Jun 2010
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PostPosted: Tue May 01, 2012 4:31 am GMT    Post subject: Reply with quote

Hi folks,

Sorry to dig up an old thread, but I've been asking this same question over in the Apprentice forum (with pictures :p) but it's not gaining much traction. Perhaps FX TDs don't have the same mundane needs as modellers Wink

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=119424

Is this still something I'll have to create my own sop for? (I don't mind, but bear in mind - apprentice!).

Cheers,
Adam
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buki
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PostPosted: Tue May 01, 2012 7:49 am GMT    Post subject: Reply with quote

+1
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Daniel Bukovec
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grayOlorin
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PostPosted: Tue May 01, 2012 9:15 pm GMT    Post subject: Reply with quote

Hey Soul, which operator are you referring to? is it softTransform, or Edit? Edit seems to be behaving as expected when using soft radius with default settings. I setup a soft radius, pick a point around the lip center and move it. it does. you can even play with the soft radius slider aafter the move to see the effect Eventually the actual effect will "wrap around" your inner mouth and catch up with the top, but for the most part it seems to work


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