Hi all,
I think this is meant be an age old problem in H but it hasnt been revisited, all the search results had threads pre v9.
Anyway as the title suggest the topic is the ability to paint your wire captures. The general verdict is that it isn't natively supported but in the example file i kinda found a way (relatively straight forward) but there is a problem. If i paint a value higher than or equal to 0.5 the deformed points return to their origins.
Other than that it works great, its also an example of combining it with bone deformations and sticky objects to replicate on-mesh cluster-like control (which will also work with blendshapes). But as I said I can foresee painting with a max value of 0.5 to be a problem.
I also think if create multiple sticky controls there could be a problem with normalized weights but i don't plan on mixing control regions but i would like the option. And from what i have been able to produce (the non-techie) there must be a way.
Love to hear your thoughts
Enjoy the file
-andrew
Paint Wire Capture (with sticky controls)
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