Paint Wire Capture (with sticky controls)

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Hi all,

I think this is meant be an age old problem in H but it hasnt been revisited, all the search results had threads pre v9.

Anyway as the title suggest the topic is the ability to paint your wire captures. The general verdict is that it isn't natively supported but in the example file i kinda found a way (relatively straight forward) but there is a problem. If i paint a value higher than or equal to 0.5 the deformed points return to their origins.

Other than that it works great, its also an example of combining it with bone deformations and sticky objects to replicate on-mesh cluster-like control (which will also work with blendshapes). But as I said I can foresee painting with a max value of 0.5 to be a problem.

I also think if create multiple sticky controls there could be a problem with normalized weights but i don't plan on mixing control regions but i would like the option. And from what i have been able to produce (the non-techie) there must be a way.

Love to hear your thoughts

Enjoy the file

-andrew

Attachments:
stickyWireExample.hipnc (299.5 KB)

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no time to look at your file right but I built a workflow back at C.O.R.E. that allowed painting of weights for wires…full control, no issues at all…
this system was used for facial animation for the child version of Dren from Splice

I'll see if I can dig it up and get a nice clean H12 file to post…
Michael Goldfarb | www.odforce.net
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That would be brilliant. Im sure my setup has alot of flaws to say the least so im interested to see a working setup.

Thanks for taking the time.
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