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AdamT Lurker
Joined: 13 Jun 2010 Posts: 22

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Posted: Sun Apr 29, 2012 7:37 am GMT Post subject: Soft Radius, no Edge Distance? |
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Hey guys,
When using Edit or Smooth Transform SOPs [edit: correction, SoftTransform], we have a Point Connectivity option, but no Edge or Surface Distance. That is, in Max for instance, you can set your falloffs to be not only a volumetric radius, but to only affect a particular threshold of connected points/edges/face on a surface, so on folded surfaces for example you can exclude elements that are within the falloff radius but are "far away" in terms of surface area.
Is there an equivalent to this in Houdini, or does it require a workaround?
Thanks in advance!
Last edited by AdamT on Mon Apr 30, 2012 4:56 am GMT; edited 1 time in total |
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eitht Houdini Expert

Joined: 20 Nov 2010 Posts: 257

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Posted: Sun Apr 29, 2012 8:13 am GMT Post subject: |
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U looking for Soft Tranform?
eitht. |
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AdamT Lurker
Joined: 13 Jun 2010 Posts: 22

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Posted: Sun Apr 29, 2012 8:29 am GMT Post subject: |
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Yeah sorry, I said Smooth Transform whereas I meant Soft Transform.
Here's an example scenario, with a corkscrew - the Soft Radius is affecting all vertices, whereas I only want to affect vertices within a set distance from my group's selection.
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edward Houdini Guru

Joined: 04 Jul 2002 Posts: 5005 Location: Toronto

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Posted: Tue May 01, 2012 1:52 am GMT Post subject: |
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| Ensure "Ignore Point Connectivity" is OFF. |
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AdamT Lurker
Joined: 13 Jun 2010 Posts: 22

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Posted: Tue May 01, 2012 3:52 am GMT Post subject: |
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Thanks Edward, that's the first thing I did (and it is of course the default), however Point Connectivity only checks that the points are connected, which is halfway there - I need to know they're Connected Points, and that they're within N connections of my selection.
In the image below I've drawn a U shape, and selected & moved points 0-3 with Soft Radius turned on and Ignore Edge Connectivity disabled. The Soft Radius is including ALL nearby points that fall within the radius, whereas the behaviour I'm looking for would allow me to also assign a connectivity distance of (in this case) 3 points, or edges, so that only connected points 0-5 along U are being moved - the equivalent of a simple mask, in effect.
Edit: It appears you've come across this same thing before (7 years ago!). No resolution then either... this is a pretty fundamental falloff feature in modelling these days, I'm really surprised the RFE never found it's way into production :/
http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=22921&sid=20ab56383e6fbf1c14d94563d982df36  |
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grayOlorin Houdini Expert

Joined: 05 Oct 2010 Posts: 402 Location: Orlando

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edward Houdini Guru

Joined: 04 Jul 2002 Posts: 5005 Location: Toronto

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Posted: Thu May 03, 2012 5:13 am GMT Post subject: |
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| AdamT wrote: | | Edit: It appears you've come across this same thing before (7 years |
Sorry, I keep forgetting that.  |
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Simon Houdini Guru

Joined: 13 Feb 2003 Posts: 2039 Location: noho

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Posted: Mon May 07, 2012 6:45 am GMT Post subject: |
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Still hoping one day Sesi will add this, sadly modelling tools aren't getting much love any more. It's all about blowing stuff up  |
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zarti Houdini Expert

Joined: 12 Jul 2007 Posts: 301 Location: inside

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Posted: Mon May 07, 2012 9:30 am GMT Post subject: |
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| Simon wrote: | Still hoping one day Sesi will add this, sadly modelling tools aren't getting much love any more. It's all about blowing stuff up  |
+1 ,
imho with few touches 'here'n'there' a lot of more things could be better . _________________ except the things that cannot be seen , nothing is like it seems . |
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