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Soft Radius, no Edge Distance?

 
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AdamT
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PostPosted: Sun Apr 29, 2012 7:37 am GMT    Post subject: Soft Radius, no Edge Distance? Reply with quote

Hey guys,

When using Edit or Smooth Transform SOPs [edit: correction, SoftTransform], we have a Point Connectivity option, but no Edge or Surface Distance. That is, in Max for instance, you can set your falloffs to be not only a volumetric radius, but to only affect a particular threshold of connected points/edges/face on a surface, so on folded surfaces for example you can exclude elements that are within the falloff radius but are "far away" in terms of surface area.

Is there an equivalent to this in Houdini, or does it require a workaround?

Thanks in advance!


Last edited by AdamT on Mon Apr 30, 2012 4:56 am GMT; edited 1 time in total
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eitht
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Joined: 20 Nov 2010
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PostPosted: Sun Apr 29, 2012 8:13 am GMT    Post subject: Reply with quote

U looking for Soft Tranform?

eitht.
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AdamT
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PostPosted: Sun Apr 29, 2012 8:29 am GMT    Post subject: Reply with quote

Yeah sorry, I said Smooth Transform whereas I meant Soft Transform.

Here's an example scenario, with a corkscrew - the Soft Radius is affecting all vertices, whereas I only want to affect vertices within a set distance from my group's selection.

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edward
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PostPosted: Tue May 01, 2012 1:52 am GMT    Post subject: Reply with quote

Ensure "Ignore Point Connectivity" is OFF.
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AdamT
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PostPosted: Tue May 01, 2012 3:52 am GMT    Post subject: Reply with quote

Thanks Edward, that's the first thing I did (and it is of course the default), however Point Connectivity only checks that the points are connected, which is halfway there - I need to know they're Connected Points, and that they're within N connections of my selection.

In the image below I've drawn a U shape, and selected & moved points 0-3 with Soft Radius turned on and Ignore Edge Connectivity disabled. The Soft Radius is including ALL nearby points that fall within the radius, whereas the behaviour I'm looking for would allow me to also assign a connectivity distance of (in this case) 3 points, or edges, so that only connected points 0-5 along U are being moved - the equivalent of a simple mask, in effect.



Edit: It appears you've come across this same thing before (7 years ago!). No resolution then either... this is a pretty fundamental falloff feature in modelling these days, I'm really surprised the RFE never found it's way into production :/

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=22921&sid=20ab56383e6fbf1c14d94563d982df36 Rolling Eyes
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grayOlorin
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PostPosted: Wed May 02, 2012 10:50 pm GMT    Post subject: Reply with quote

Hey Adam, this seems to work for me using the edit SOP with default settings. Check out this post

http://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=5114

Are you using the edit SOP transform manipulator, or the brush?

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edward
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PostPosted: Thu May 03, 2012 5:13 am GMT    Post subject: Reply with quote

AdamT wrote:
Edit: It appears you've come across this same thing before (7 years


Sorry, I keep forgetting that. Embarassed
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Simon
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PostPosted: Mon May 07, 2012 6:45 am GMT    Post subject: Reply with quote

Still hoping one day Sesi will add this, sadly modelling tools aren't getting much love any more. It's all about blowing stuff up Crying or Very sad
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zarti
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PostPosted: Mon May 07, 2012 9:30 am GMT    Post subject: Reply with quote

Simon wrote:
Still hoping one day Sesi will add this, sadly modelling tools aren't getting much love any more. It's all about blowing stuff up Crying or Very sad


+1 ,

imho with few touches 'here'n'there' a lot of more things could be better .

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