Houdini smoke to 3dsmax

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Hi,

Is there a simple way to export a smoke simulation made in Houdini to 3dsmax ?

Thanks,

Lewul.
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There's a few ways… I believe fumefx now supports f3d files, and though Houdini comes with source for a f3d plugin, I think you have to compile it yourself.

You could also create a particle for each voxel of your grid, sample the data you need and export those particles to krakatoa…

A Python prt exporter:
http://dhel-vfx.blogspot.ca/2010/05/houdini-pop-to-krakatoa-prt.html [dhel-vfx.blogspot.ca]

A C++ prt exporter:
https://github.com/FictionIO/PRTRop [github.com]
Ian Farnsworth
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Thanks, I will check that. (it seems a bit complicated)
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Ah, yes. You asked for simple… unfortunately there are no simple ways. The python otl is the easiest, but will also be slow with large voxel counts.
Ian Farnsworth
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Someone told me about the openVDB… Is it a good (and simple ) solution ?
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Nope, Openvdb has nothing to do with 3ds max until somebody makes a plugin that supports it.
Ian Farnsworth
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Oh, okay.
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