Pyro shader exports
5550 8 1- tony_a
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Hi,
I'm just curious as to why when I export the smoke mask and smoke colour passes in my render using the pyro shader, if I multiply them together I don't get the same result as the beauty pass?
(I've attached a simple example of my file incase I'm doing something wrong when setting it up.)
Cheers,
Tony
I'm just curious as to why when I export the smoke mask and smoke colour passes in my render using the pyro shader, if I multiply them together I don't get the same result as the beauty pass?
(I've attached a simple example of my file incase I'm doing something wrong when setting it up.)
Cheers,
Tony
- anon_user_37409885
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- tony_a
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- anon_user_37409885
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- tony_a
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I found that if I turned off motion blur it got a lot better. It seems motion blur was really knocking back my smoke passes which was causing the problem of them not looking like the beauty when I merged them in nuke.
I've also discovered that there's a bug with the fire_mask pass in 12.5.427, just tried it in a 12.1 version and it looks as I would expect.
Thanks for your help.
Cheers,
Tony
I've also discovered that there's a bug with the fire_mask pass in 12.5.427, just tried it in a 12.1 version and it looks as I would expect.
Thanks for your help.
Cheers,
Tony
- xukca
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Hello there, I`m still very curious how exactly am I supposed to use the vector fire_mask and smoke_mask ? I tried to plug them as masks (similarly to your setup), but the control they gave me didn`t result in much different look :? Can someone enlighten me from production point of view, how to “use” them properly? (Maybe the real issue is that I did a very fast pyro shader tweek for testing purpose and the renders are not looking spectacular?)
Thank you in advance!
Thank you in advance!
- anon_user_37409885
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- xukca
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Actually my setup was not 100% correct, I downloaded your file and everything is fine, thanks for providing!
My only other issue right now is this pattern I'm getting… I don't feel its a normal “feature” And the fluid container is pretty decent, it's is not simply artifact caused by low voxel count. Any ideas in resolving it are most appreciated!
My only other issue right now is this pattern I'm getting… I don't feel its a normal “feature” And the fluid container is pretty decent, it's is not simply artifact caused by low voxel count. Any ideas in resolving it are most appreciated!
- anon_user_37409885
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