Learning Houdini: Modelling

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Hello,

after four or five years I have finally some time and decided to start learning Houdini again. For the start I work myself though all the tutorials I got/or bought back then, including a character modelling in 3DWorld Magazine Nr. 115 originally done in Cinema 4D. I know, I know following tutorials isn't great art and not worth a thread but since I'm all by myself and because the art of modelling is a little different in these two programs and therefore my model looks little different. So I thought, I needed some other opinions. I mean it looks good to me but maybe I'm something missing.

Any suggestions and comments are very appreciated.

Pictures shows wireframe with subdivision set to 1.

Thank you. -pz-

PS: Still on Houdini 11.

Attachments:
Kopfstudie_seite_drahtgitter_v003.jpeg (110.1 KB)
Kopfstudie_front_drahtgitter_v003.jpeg (148.7 KB)

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Looking nice. Good topology flow and ear details.

The eye sockets may be a little high, but that could even out if you decide to model some hair. The beveling on the upper-middle forehead feels out of place; maybe you can move that transition to a less-conspicuous location.

Gottfried Bammes proportions:


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Hello Chronon,

Thank you for your reply and the picture from Bammes. My Anatomy-Book is lacking some of this proportions information. After your hint with the bevelling I moved it up to match better with the templates and than progressed further in the process.

Sometime it’s hard to follow the videos because they don't have any sounds and so no explanation why something is done.

Pictures shows wireframe with subdivision set to 1.

pz

Attachments:
kopfstuide_cam03_drahtmodel_v006.jpeg (174.3 KB)
kopfstuide_cam02_drahtmodel_v006.jpeg (183.1 KB)
kopfstuide_cam01_drahtmodel_v006.jpeg (170.2 KB)

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How you liking to model in Houdini? Writing your own set of tools or how are you approaching it?

Best regards
//Morgan
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Hello,

first of all, I have a diffrent background and I work mostly with CAD-Applications. and I’m a Beginner in this 3D field – again – so I don’t have no own set-ups –yet. This is just simple Polygon-Modelling, for something I use the Houdini-way.

Therefore I can’t compare the modelling with other 3D-Programs and only by looking at the video I think, Cinema 4D is a little bit faster and some tools work better.

For Instance: Edge Flip Sop, while in the video the edge turns in the right way. In Houdini it didn’t work that way and I had to delete the Edge and use Polysplit instead to keep up the edge flow.

Really annoying is that the Edit Sop doesn’t align the handle to the primitive or edge and you have to do orientation picking very often and this sometimes seems a little bit buggy. There should be a better way. I know there is the peak but sometimes it’s not that what you want.

A Slide Node would be every nice and it should be multifunctional, otherwise it would blow up the network, which already is huge.

And there few things I have forgotten right know.

But after all I really like modelling in Houdini and seeing the “better modelling thread” I hope sidefx will improve it and it really needs an improvement.

Pz

By the way: here little progress.
Edited by zauberberg - July 10, 2020 06:42:59

Attachments:
studie_cam03_drahtmodel_v008.jpeg (127.4 KB)
studie_cam02_drahtmodel_v008.jpeg (99.4 KB)
studie_cam01_drahtmodel_v008.jpeg (96.4 KB)

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It's looking awesome! Glad to see I am not the only one who is struggling with the modeling tools currently available in Houdini! Really want something similar to 3ds max snapping/constrain toolset, and not to mention pivot orientating.

I am extremely excited for Houdini 14! Hopefully it will get released in the following months near Siggraph!
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