syzmatrix Is it possible to quaue query the per vexel sdf attribute , do some math, and modify the attribute.
This can be done with the Volume Vop SOP. Try converting both objects to SDFs using the IsoOffset SOP then piping them into a Merge and the Merge into Volume VOP SOP. An important thingto note though, is that on Spiderman the SDFs they used had positive values inside the surface and negative values outside, while Houdini's SDFs are reversed.
Here's a test I made for myself a while ago while trying to do the same thing. For smoothing the intersecting areas, I tried using the math from Spiderman, in a volume mix SOP but when I couldn't seem to get that working, I did my own math in a volume VOP SOP. Hope it helps.
Thanks very much for your great contribution, you are really a nice person with excellent understanding of houdini. It is my pleasure to meet you here!