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jason_iversen Houdini Guru

Joined: 02 Sep 2002 Posts: 4531 Location: r+h, los angeles

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jason_iversen Houdini Guru

Joined: 02 Sep 2002 Posts: 4531 Location: r+h, los angeles

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jason_iversen Houdini Guru

Joined: 02 Sep 2002 Posts: 4531 Location: r+h, los angeles

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kuba Houdini Expert
Joined: 31 Jul 2005 Posts: 283

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Posted: Wed Apr 02, 2008 5:55 am GMT Post subject: |
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Shouldn't it be in the Houdini Exchange Discussion forum!
Thanks Jason for the awesome asset!
Cheers,
kuba |
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jason_iversen Houdini Guru

Joined: 02 Sep 2002 Posts: 4531 Location: r+h, los angeles

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Posted: Tue Apr 15, 2008 3:19 am GMT Post subject: |
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Updated to v0.4: Indigo v0.4 on the Exchange
| changelog wrote: | 0.4 - 15 April 2008,
- Added check for bad shader assignments- or regular Houdini shaders being assigned. These will show up RED in renders.
- Modified run_indigo.py to accept -o arg for output filename. Now "ip" renders to default Indigo destination.
- Added Exit Portal support by way of a property "i_exit_portal" (Thank you Kubabuk on odforce.net!)
- Added IES support to MeshLights (untested)
- Misc parm fixes (Thanks vmuriel on odforce.net!)
- Added Crop Window support. Please note that it works well only with Linear Tonemapping. |
Still no partitioning yet, unfortunately.. but enjoy anyway. _________________ jason iversen, fx supervisor @ r+h, http://www.odforce.net |
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Wish Houdini Expert

Joined: 11 Jan 2006 Posts: 282 Location: Kiev, Ukraine

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Posted: Tue Apr 15, 2008 4:59 am GMT Post subject: |
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Hi Jason! Why Indigo? _________________ Houdini is great! O'right? |
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kuba Houdini Expert
Joined: 31 Jul 2005 Posts: 283

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Posted: Tue Apr 15, 2008 5:25 am GMT Post subject: |
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It's one of these physically-based render engines, it has a nice support, active community, clear papers and very straightforward syntax.
Aha I forgot, and first of all, in contrary to similar engines Indigo is free.
There is similar activity going on, completely open source though, called lux render but at the moment it is in its very alpha stage. |
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jason_iversen Houdini Guru

Joined: 02 Sep 2002 Posts: 4531 Location: r+h, los angeles

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Posted: Tue Apr 15, 2008 1:27 pm GMT Post subject: |
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All those reasons, and it was intended to ignite community interest in the capabilities of SOHO as well.
Writing support for a production-ready renderer is also a large, responsible task - and I simply don't have the time to do it. Besides, I rather enjoy Mantra too much when it comes to serious rendering. _________________ jason iversen, fx supervisor @ r+h, http://www.odforce.net |
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jason_iversen Houdini Guru

Joined: 02 Sep 2002 Posts: 4531 Location: r+h, los angeles

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Posted: Tue Apr 29, 2008 2:00 am GMT Post subject: |
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Updated to v0.6: Indigo v0.6 on the Exchange
Discussion: odforce forum
| changelog wrote: | 0.6 - 28 April 2008,
Added Archiving capability using Indigo "<include>". If you add "Archive Mode" and "Archive File" rendering parameters on you Object,
then you can choose to write out the geometry to an external igs file in a location of your choosing. Currently
it will only archive geometry and not materials (however, feel free to access hand-modified archives).
If you're using Indigo4Houdini archives you must current have the shader in your scene for the mesh to access.
This will be improved later to support writing materials into archives. You may also read archives generated from
other export software. Options are "No Archive (embed geometry), Write Archive, Read Archive"
Added "Save Indigo Image (.igi) file". (Kuba!)
Fixed exponent_map parameter. (vmuriel!)
Fixed the sunlight direction to be correct - the z-direction was flipped beforehand and now it seems right. |
_________________ jason iversen, fx supervisor @ r+h, http://www.odforce.net |
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