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nzabala Socialite
Joined: 06 Sep 2008 Posts: 66

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Posted: Sun Oct 16, 2011 8:33 am GMT Post subject: Fireplace |
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Hi! Im working on a fireplace scene where flames raise from a group of logs. Im using PyroFX as the solver and also the Pyro shader included in Houdini.
At the moment im having trouble getting the right shape for the flame, i want it more "swirly" but i always get a pretty straight flame.
I`ve done many pre tests, and here is part of the WIP
Tests:
01 - http://vimeo.com/30167942
02 - http://vimeo.com/30273837
03 - http://vimeo.com/30314817
04 - http://vimeo.com/30405207
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| More flame tunning, now with some lights |
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| The beginning of the flame fight |
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| Second one, with collisions |
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| The modeling of the fireplace |
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_________________ NicoZ |
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nzabala Socialite
Joined: 06 Sep 2008 Posts: 66

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Posted: Sun Oct 16, 2011 11:21 am GMT Post subject: |
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New test with less divisions (120) and more speed and turbulence
http://vimeo.com/30624284
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_________________ NicoZ |
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rafaels Houdini Master

Joined: 18 Mar 2009 Posts: 519 Location: Toronto

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Posted: Mon Oct 17, 2011 9:57 pm GMT Post subject: |
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Coo! I like the evolution but I prefer the color scheme on the initial tests. Somehow the reds look over saturated to me.
Cheers
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nzabala Socialite
Joined: 06 Sep 2008 Posts: 66

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Posted: Tue Oct 18, 2011 6:43 am GMT Post subject: |
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Thanks rafaels, i forget to say that the last one is the temperature plane and not the shader color
_________________ NicoZ |
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rafaels Houdini Master

Joined: 18 Mar 2009 Posts: 519 Location: Toronto

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Posted: Tue Oct 18, 2011 7:46 am GMT Post subject: |
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right, I see now!
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nzabala Socialite
Joined: 06 Sep 2008 Posts: 66

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Posted: Tue Oct 18, 2011 6:51 pm GMT Post subject: |
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Another test, in this one i think i have a problem with scale xD
http://vimeo.com/30765230
_________________ NicoZ |
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rafaels Houdini Master

Joined: 18 Mar 2009 Posts: 519 Location: Toronto

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Posted: Tue Oct 18, 2011 8:42 pm GMT Post subject: |
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Hi,
Yes, I think the scale is a bit off too..
The other thing is those flying particles, I think they are too slow, maybe you should try advecting them with the fire. I'm not exactly sure of how that works in pyro, but shouldn't be that complicated. Also they should start bright and fade out as they burn, what you think?
Cheers
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nzabala Socialite
Joined: 06 Sep 2008 Posts: 66

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Posted: Tue Oct 18, 2011 10:39 pm GMT Post subject: |
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Yeah, thats right, tonight ill let the sim and render to finish with some new tweaks to fix the scale thing.
Those particles are really raw. I added for the tests but i didnt work on them already. Yes, the idea is once i have the final fluid, ill advect them, and some of the will "explode" just like the wood hot particles do.
So, looking forward to what ill see in the morning =)
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nzabala Socialite
Joined: 06 Sep 2008 Posts: 66

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Posted: Thu Oct 20, 2011 11:05 pm GMT Post subject: |
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Here is a new flipbook of the density and heat
http://vimeo.com/30888878
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_________________ NicoZ |
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nzabala Socialite
Joined: 06 Sep 2008 Posts: 66

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Posted: Thu Oct 27, 2011 7:47 am GMT Post subject: |
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New video of the first render of the shaders for the scene. Still on Shader Quality 1
http://vimeo.com/31194517
_________________ NicoZ |
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nzabala Socialite
Joined: 06 Sep 2008 Posts: 66

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Posted: Mon Oct 31, 2011 9:03 pm GMT Post subject: |
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Here´s a preview of the shaders.
The light is based on the fluid =) (but in this one not rendered)
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_________________ NicoZ |
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vbk!!! Houdini Adept
Joined: 19 Jul 2005 Posts: 230

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Posted: Tue Nov 01, 2011 5:53 am GMT Post subject: |
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Curious to see your result.
Maybe can you decrease the intensity of the actual light and maybe strat to make a night mood to your base lightset ...
_________________ http://vimeo.com/vbkstudio |
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nzabala Socialite
Joined: 06 Sep 2008 Posts: 66

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Posted: Sun Nov 06, 2011 9:27 pm GMT Post subject: |
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Here is a still from the final render, I think next week ill finish it =)
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_________________ NicoZ |
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roughsporty Houdini Adept
Joined: 09 Aug 2008 Posts: 175 Location: Innsbruck

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Posted: Mon Nov 07, 2011 5:02 am GMT Post subject: |
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| cool render, i like it
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inlogrin888 Lurker
Joined: 13 Nov 2011 Posts: 1

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Posted: Sun Nov 13, 2011 11:40 am GMT Post subject: |
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| super
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nzabala Socialite
Joined: 06 Sep 2008 Posts: 66

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Posted: Thu Nov 24, 2011 10:25 pm GMT Post subject: |
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Just finished this mini project. On to the next =)
http://vimeo.com/32652010
_________________ NicoZ |
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Gerlandox Talkative

Joined: 22 Nov 2011 Posts: 46 Location: TheyThere

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Posted: Fri Nov 25, 2011 9:42 am GMT Post subject: |
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I really like the final result.
May i suggest some fire-glowy cavities on the wood just to give it a sense that its really on fire, I think it will increase the level of realism even more. Either way, top notch work.
_________________ “And those who were seen dancing were thought to be insane by those who could not hear the music.” |
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nzabala Socialite
Joined: 06 Sep 2008 Posts: 66

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Posted: Fri Nov 25, 2011 10:24 am GMT Post subject: |
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Thanks Gerlandox, I appreciate your observation and like the idea, for this one i´ll leave it this way but for my next projects i´ll study more in depth the shading.
Other thing that may work is some areas of the wood with white ashes on the outside.
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Gerlandox Talkative

Joined: 22 Nov 2011 Posts: 46 Location: TheyThere

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Posted: Fri Nov 25, 2011 11:35 am GMT Post subject: |
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Definitely!
Im so considering to make smth like this myself, an in door fireplace maybe. Its a nice walk-through-features for Houdini newbies. thx man
Cheers
G
_________________ “And those who were seen dancing were thought to be insane by those who could not hear the music.” |
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