Maya as Houdini modeling tool :)

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Some attempt to integrate Maya as Houdini Modeling Tool…

I am happy to show live Maya-Houdini integration. All surface information/modification will affect Houdini SOP immediatelly.

That could be completely live connection or “connection-on-demand”, when Houdini geometry will update after mouse button release in Maya (keep the performance of network connection).

Houdini geometry will be re-created after lost connection/houdini crash/geometry deleting accedetly etc.

Video [vimeo.com]

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Scha-winngggg! Very nice!
Chris McSpurren
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This is looking awesome, great work! How does it handle higher poly counts and scene units?
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Thank you, guys!

For high-poly objects - no problems!

Just have to use “by request” option. That mean the mesh information will be updated by shortcut pressing only.

Or, faster - by release of mouse button (as you can see in video with not “live” connection option).
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And would it possible to get Blender as Houdini modeling tool ?
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Blender are Python based CG package, so actually, the best for using
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could be fun whit a tutorial on blender as modeling tool for Houdini just like the maya one
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All a I have to say to maya, is ….. Who`s your daddy?! B
“And those who were seen dancing were thought to be insane by those who could not hear the music.”
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+1 for Blender and Houdini
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awesome dude
how you bridge these two python or c++
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