how to dissolve this surface

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Hi, i attached the file, i got couple pieces of object bound together. i want to dissolve the line/poly at the surface (flat surface), but got no luck. Anyone can help me out. What's to be the problem? what do i need to do to clean them up? the goal is just to get a clean surface/plat.

thanx

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dissolve.hipnc (178.1 KB)

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Do it with an ‘Assemble SOP’.

See attached file…

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dissolve_assemble.hipnc (179.5 KB)

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fsimerey
Do it with an ‘Assemble SOP’.

See attached file…

Hi fsimerey, thanx for the help. But the assemble didn't cleanup the internal edge inside that collection.

thanx
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Perhaps could you explain exactly what you are looking for ? I'm not sure to understand your request.
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fsimerey
Perhaps could you explain exactly what you are looking for ? I'm not sure to understand your request.

sorry if i can't get it clear. So this is what i want : from the scene file i attache earlier, there's a collection of pieces. I want to ‘FUSE’ these pieces together, so i want to remove the internal edge where the pieces meet each other ( or shared edges). I just want to reduce the poly count . That internal edges (or internal ‘wall’) won't be used anymore, so just i want to BLAST it

I hope i made it clear now.

thanx.
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i attach scene file like the one i attach earlier , but this time i apply second shatter tool. When i send this to DOP simulation, yes.. it still works fine. But as you can see when i apply the second shatter, the fracture line is overlapping with the one from previous fracture(shatter). It won't do anything, it just sit there add more complexity to my object. That's why i need to clean it up.

thanx

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second shatter.hipnc (193.1 KB)

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Not at a place with Houdini so sorry if I miss-understand your problem…but to fuse points on shared edges the fuse sop always works…

In regards to the first sim hanging around(if I understand you correctly) could you not pass this into a group geometry node and then delete just that group?

s
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Not at a place with Houdini so sorry if I miss-understand your problem…but to fuse points on shared edges the fuse sop always works…

In regards to the first sim hanging around(if I understand you correctly) could you not pass this into a group geometry node and then delete just that group?

s

sory not fuse, i wrote ‘FUSE’ … i mean more like ‘cookie-union’ where the shared surface will blend (dissolve out). Check my new attachment, i put my final result.

about the group geometry, yes i can, i can manually select and put them into the group than delete, but i find a way to do it in a procedural way, i don't want to select manually. Using manual method, i can make this done (pls see my new attachment , i put the final object on the right side ). This fracturing example is a really simple one, in real case, there will be more complex fracturing specially when i turn on ‘add interior detail’ …. ouch , i really don't want to do it manually .

I'm thinking if there any other way, maybe like this approach -> the voronoifracture can output ‘inside’ group, right? so this ‘inside’ group minus ‘boundary’ group should output the group that i want (internal wall).
logically -> inside - boundary =internal wall.
But i couldn't find a way to get the ‘boundary’ group procedurally.

Here are the steps when doing it manually: unfuse the points, separate interior from outside surface then delete the internal wall, merge back with the outside surface, cleanup outside surface using dissolve, fuse them all to consolidate points. Now it's ready for next fracturing.
Imagine if i need to change something in voronoifracture node (upsteam), then i have to re-do all that steps again. Re-select hundreds of pieces again
OMG :shock:

Attachments:
dissolve new.hipnc (188.6 KB)

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