Is there a way to slow down a pyro sim after the simulation has cached. Timeblend does not seem to work with fluid sims. (probably because it is not channel data)
Fumefx has a re-time feature that allows one to do this which is pretty handy for playing with different speeds of fluid sims after the fact. Im just trying to figure out if there is a houdini equivalent technique.
Pyro: slowing down time post-simulation.
6931 2 1- anupamd
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- old_school
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Time Shift or Time Warp after the Time Blend should do it.
If you use Time Shift, make sure to turn off integer frames.
With this technique, you should be able to slow down the sim to about 5-6x before the linear hits at the frames start to become noticeable.
If you use Time Shift, make sure to turn off integer frames.
With this technique, you should be able to slow down the sim to about 5-6x before the linear hits at the frames start to become noticeable.
There's at least one school like the old school!
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