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thexon Socialite
Joined: 29 Aug 2010 Posts: 58

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Posted: Sun Jan 08, 2012 1:21 pm GMT Post subject: Trying to use z brush Normal maps in houdini |
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I cant understand why using normal maps in houdini never gives me a desired result,all shading dissapears leaving me with a toon style cel shading render,has anyone ever used normal maps from z brush?(in all other apps they worl perfectly) _________________ the xon can |
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pbowmar Houdini Guru

Joined: 03 Jul 2002 Posts: 4001 Location: Vancouver, BC, Canada

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Posted: Sun Jan 08, 2012 2:42 pm GMT Post subject: |
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| Unfortunately Houdini doesn't natively support Zbrush tangent space normals maps. Take a look on the Exchange, I think someone put something up there to help... |
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grayOlorin Houdini Expert

Joined: 05 Oct 2010 Posts: 405 Location: Austin, TX

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thexon Socialite
Joined: 29 Aug 2010 Posts: 58

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Posted: Mon Jan 09, 2012 7:46 am GMT Post subject: |
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Bowmar.....thanx for the heads up.....
Gray.....the link u posted sends me to a symetry tutorial....let me look for a zbrush one,but i would appreciate anothe link _________________ the xon can |
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grayOlorin Houdini Expert

Joined: 05 Oct 2010 Posts: 405 Location: Austin, TX

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thexon Socialite
Joined: 29 Aug 2010 Posts: 58

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Posted: Sat Jan 28, 2012 6:34 am GMT Post subject: |
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The shader in exchange is perfect,when used in h10,it supports tangent maps,...BUT it wont work in h11 : (
Anyone have a solution? _________________ the xon can |
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