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Trying to use z brush Normal maps in houdini

 
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thexon
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Joined: 29 Aug 2010
Posts: 58

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PostPosted: Sun Jan 08, 2012 1:21 pm GMT    Post subject: Trying to use z brush Normal maps in houdini Reply with quote

I cant understand why using normal maps in houdini never gives me a desired result,all shading dissapears leaving me with a toon style cel shading render,has anyone ever used normal maps from z brush?(in all other apps they worl perfectly)
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pbowmar
Houdini Guru


Joined: 03 Jul 2002
Posts: 4001
Location: Vancouver, BC, Canada

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PostPosted: Sun Jan 08, 2012 2:42 pm GMT    Post subject: Reply with quote

Unfortunately Houdini doesn't natively support Zbrush tangent space normals maps. Take a look on the Exchange, I think someone put something up there to help...
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grayOlorin
Houdini Expert


Joined: 05 Oct 2010
Posts: 405
Location: Austin, TX

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PostPosted: Sun Jan 08, 2012 3:42 pm GMT    Post subject: Reply with quote

Have you checked out Peter Quinn's zbrush tutorial?

http://vimeo.com/channels/54102

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thexon
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Joined: 29 Aug 2010
Posts: 58

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PostPosted: Mon Jan 09, 2012 7:46 am GMT    Post subject: Reply with quote

Bowmar.....thanx for the heads up.....
Gray.....the link u posted sends me to a symetry tutorial....let me look for a zbrush one,but i would appreciate anothe link

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grayOlorin
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Joined: 05 Oct 2010
Posts: 405
Location: Austin, TX

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PostPosted: Mon Jan 09, 2012 7:31 pm GMT    Post subject: Reply with quote

Sorry about that! Try this

http://vimeo.com/m/22488816

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thexon
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Joined: 29 Aug 2010
Posts: 58

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PostPosted: Sat Jan 28, 2012 6:34 am GMT    Post subject: Reply with quote

The shader in exchange is perfect,when used in h10,it supports tangent maps,...BUT it wont work in h11 : (
Anyone have a solution?

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