Point Instance Animation

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Hi Everybody…

I am trying to make a school of fish. So I am trying to use particles
and Fish animation instanced on them. If I make Fish animation as a
single object and instance it, what I will have is the same animation on
every point without any offset. I tried Copy sop but it is too heavy. So
instancing is must.
I want to have a time offset, to break similarity. How can I do that?
Suppose I write out my animation as a sequence of bgeo files, how can i
make each point to load different bgeo file?? How can I pass this
attribute??????
I know it can be done by creating different objects for different frame
number and cycle thru them using instance attribute in Point Sop. But I
don't want to do that cause my animation is 100 frame long. So that
way, I have to creat 100 different objects. Is there any simple method to
refere to a file insted of object in instance attribute????

Can i use Mantra or Renderman Procedure to so this???

—– iamjaideep80
Jaideep Khadilkar
TD, Sciclone Motion Graphics
iamjaideep80 (Jaideep Khadilkar)
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I'm also interested in answer to that question, so I'm here because I wouldn't want to miss it. I just haven't found how to subscribe to topic changes without writing there..
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Yeah! This is also something that I am trying to figure out.
Help needed.
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Cool! Thanks!
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