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Re: [Sidefx-houdini-list] Ray Pop
Tue, June 22, 2010 - 5:05:00 [Posted by Alex Lim]
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Hi,
I think you can use Intersect to simulate Ray sop. :)

-Alex



On 6/21/2010 8:28 PM, François Duchesneau wrote:
> Sounds like it's exactly what I need.
>
> Many thanks
>
> François
>
> Szymon Kapeniak wrote:
>> I'm not sure about Volume Gradient Vop in relation to that subject,
>> but there is the Intersect VOP, also in Vop Pop, which does ray
>> intersection test. It returns world position of intersection + uv and
>> $PR of hit polygon. Afaik, all you need to perform Ray SOP in vops.
>>
>> 2010/6/21 Francois Duchesneau<sidefx>:
>>
>>> Is there a way to simulate the Ray Sop but in the pop context? Or even
>>> better to have access to this mechanism inside vop pop. I mean something
>>> like using Volume Gradient Vop or a not obvious tool of the same kind.
>>>
>>> I guess I could bring my particles inside Dop and use a combination of the
>>> Sop Solver but I was looking for something more easy to setup.
>>>
>>> François
>>>
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