Houdini Main Changelogs
20.0.660 | Fixed a potential crash in Edit Material Network LOP when loading shaders. |
昨日 | |
20.0.660 | Fixed a bug in the Mirror SOP that will result in deleted geometry if the node's bypass flag is toggled. |
昨日 | |
19.5.933 | Fixed a bug in the Trace SOP that resulted in stretched results when using a volume wider than it is tall. |
昨日 | |
20.0.660 | Fixed a bug in the Trace SOP that resulted in stretched results when using a volume wider than it is tall. |
昨日 | |
20.0.660 | Fixed an issue with the HAPI_SetAttributeDictionaryData function which was resulting in a segmentation fault when setting a dictionary attribute with a tuple size greater than 1. |
昨日 | |
20.0.660 | Allow USD preview shaders in the HoudiniGL render delegate, even when HOUDINI_GL_USE_MATERIALX env var is set to 0. |
昨日 | |
20.0.660 | Fixed a bug where the Houdini Launcher could install Engine Plug-ins when this was not intended. |
昨日 | |
20.0.659 | Added an option to the Geometry Import TOP to reload file nodes for each evaluating work item. This option is enabled by default when the node has the "Evaluate with Work Item Attributes" toggle enabled. |
火. 3月 26, 2024 | |
20.0.659 | The normally hidden "core" SOPs are now visible in the APEX Network View's TAB menu. These are useful since their enclosing HDAs can not be used inside APEX. In particular the "characterblendshapescore" node is important for blendshapes. |
火. 3月 26, 2024 | |
20.0.659 | Fixed Component Output LOP to set the resolution when generating variant layer thumbnails. |
火. 3月 26, 2024 | |
20.0.658 | Fix a python error in the APEX Animate state that could occur if a scale component on a control was set to 0. |
月. 3月 25, 2024 | |
20.0.658 | Fixed the Karma Cryptomatte LOP creating new Products. |
月. 3月 25, 2024 | |
20.0.656 | Render Gallery snapshots would sometimes fail, or even cause Houdini to crash if the stage didn't have a render settings prim. |
土. 3月 23, 2024 | |
20.0.654 | Fix an issue where the "Reset All" button on the APEX Scene Animate node would not reset the selection sets if the Animate state was active. |
木. 3月 21, 2024 | |
20.0.654 | Fixed crash that could occur opening images with the OIIO plugin. |
木. 3月 21, 2024 | |
20.0.654 | Fix an issue where the "Reset Animation" and "Reset Custom" buttons on the APEX Scene Animate node were always resetting the selection sets, and added an item to the tree when "Reset Custom" is pressed to allow choosing to reset the selection sets. |
木. 3月 21, 2024 | |
19.5.927 | The karma:light:shader parameter was changed from a string to an asset to allow the asset resolver to kick in for evaluation. |
木. 3月 21, 2024 | |
20.0.654 | The karma:light:shader parameter was changed from a string to an asset to allow the asset resolver to kick in for evaluation. |
木. 3月 21, 2024 | |
20.0.653 | Fix a bug with hkey that incorrectly reported expired dates if the date was past 2037. |
水. 3月 20, 2024 | |
19.5.926 | Fix a bug with hkey that incorrectly reported expired dates if the date was past 2037. |
水. 3月 20, 2024 | |
20.0.652 | Fixes a bug in the background plate LOP's metallic/reflection parameters not being connected to the background shader. |
水. 3月 20, 2024 | |
20.0.652 | Fixes a bug in the RBD Bullet Solver with packed geometry input collision with primitive name attribute. |
水. 3月 20, 2024 | |
20.0.652 | Fixes a bug in the RBD Material Fracture SOP's concrete material when enabling edge detail and adding input points with primitives to the 4th input. |
水. 3月 20, 2024 | |
20.0.653 | Fixed a bug where enabling tint or chromatic aberrations on lens shader may erroneously influence utility AOVs. |
水. 3月 20, 2024 | |
20.0.653 | Fixed the Karma Cryptomatte LOP's ability to add itself to existing render products and settings. |
水. 3月 20, 2024 |