HDK
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Groups Pages
layerUtils.h
Go to the documentation of this file.
1 //
2 // Copyright 2016 Pixar
3 //
4 // Licensed under the Apache License, Version 2.0 (the "Apache License")
5 // with the following modification; you may not use this file except in
6 // compliance with the Apache License and the following modification to it:
7 // Section 6. Trademarks. is deleted and replaced with:
8 //
9 // 6. Trademarks. This License does not grant permission to use the trade
10 // names, trademarks, service marks, or product names of the Licensor
11 // and its affiliates, except as required to comply with Section 4(c) of
12 // the License and to reproduce the content of the NOTICE file.
13 //
14 // You may obtain a copy of the Apache License at
15 //
16 // http://www.apache.org/licenses/LICENSE-2.0
17 //
18 // Unless required by applicable law or agreed to in writing, software
19 // distributed under the Apache License with the above modification is
20 // distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
21 // KIND, either express or implied. See the Apache License for the specific
22 // language governing permissions and limitations under the Apache License.
23 //
24 #ifndef PXR_USD_SDF_LAYER_UTILS_H
25 #define PXR_USD_SDF_LAYER_UTILS_H
26 
27 /// \file sdf/layerUtils.h
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/sdf/api.h"
32 #include "pxr/usd/sdf/layer.h"
33 
34 #include <string>
35 
37 
39 
40 /// Returns the path to the asset specified by \p assetPath, using the
41 /// \p anchor layer to anchor the path if it is relative. If the result of
42 /// anchoring \p assetPath to \p anchor's path cannot be resolved and
43 /// \p assetPath is a search path, \p assetPath will be returned. If
44 /// \p assetPath is not relative, \p assetPath will be returned. Otherwise,
45 /// the anchored path will be returned.
46 ///
47 /// Note that if \p anchor is an anonymous layer, we will always return
48 /// the untouched \p assetPath.
51  const SdfLayerHandle& anchor,
52  const std::string& assetPath);
53 
55 
56 #endif // PXR_USD_SDF_LAYER_UTILS_H
Definition: layer.h:94
SDF_API std::string SdfComputeAssetPathRelativeToLayer(const SdfLayerHandle &anchor, const std::string &assetPath)
GLsizei const GLchar *const * string
Definition: glcorearb.h:814
PXR_NAMESPACE_OPEN_SCOPE SDF_DECLARE_HANDLES(SdfLayer)
#define SDF_API
Definition: api.h:40
PXR_NAMESPACE_CLOSE_SCOPE PXR_NAMESPACE_OPEN_SCOPE
Definition: path.h:1441
#define PXR_NAMESPACE_CLOSE_SCOPE
Definition: pxr.h:91