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SideFX is pleased to announce new lower pricing for Houdini Education to make it more affordable for schools to choose Houdini and its award winning procedural workflow for their curriculum.
SideFX is pleased to announce the beginning of a new relationship with Born Digital, Inc.. Starting July 1, 2016 Born Digital is authorized to sell and support SideFX products, including Houdini the software used to create visual effects, animation and game development tools for the world’s top movies and games.
Method Studios NY was chosen by production company RSA to create the 2016 sponsor reel for the AICP Show awards which honor work done in commercial productions.
X-Men: Apocalypse picks up ten years after the events of X-Men: Days of Future Past, with Professor X (James McAvoy), Magneto (Michael Fassbender), and Mystique (Jennifer Lawrence) all on very separate paths, until Apocalypse is awakened to find that he does not really enjoy the 1980s. Visual effects were covered by a range of companies and FX Guide spoke to three of them.
How They Made That ‘X-Men: Apocalypse’ Scene Everyone Is Talking About If there’s one thing in Bryan Singer’s X-Men: Apocalypse that’s got everybody talking, it’s the mansion rescue sequence that showcases the powers of supersonic mutant, Peter Maximoff (aka Quicksilver) played by Evan Peters.
Today, Allegorithmic is happy to present a Substance plugin for Houdini. With this integration, Houdini can read Substances in the form of .sbsar files, and Houdini users can tap into the power of procedural textures created with Substance Designer.
SideFX is pleased to announce the release of Houdini 15.5 with an improved workflow for modelers, more accurate crowd controls, a new VR lens camera for rendering to industry-standard formats and support for third party rendering in Houdini Indie.
SHED animation studio and SideFX are co-producing an animated short called "Outside". The worldwide premiere of the teaser launched on Saturday at TAAFI - The teaser was produced in Houdini - including modeling, characters, animation, lighting and rendering in Mantra
Learn all about Houdini at IndieCade 2015 with Ben Mears, Games Community Manager at SideFX. He speaks with indie game developer Luis Garcia (Lune) about the development of the game DragonMaze, previews footage from Planet 31 by Adrian Lazar and talks to intern Matt Suarez about a procedural city generator being used in a Sky City VR project.
SideFX and MAXON are pleased to announce the availability of a public beta of the Houdini Engine for Cinema 4D plug-in. The Houdini Engine makes it possible for Houdini Digital Assets to work inside other digital content creation applications. Now Studios can build custom effects using Houdini's node-based workflow and give access to artists utilizing MAXON Cinema 4D.
SideFX is proud to announce the availability of Houdini Indie and Houdini Engine Indie on the Unity Asset Store. Independent game makers can now enjoy the power of Houdini’s procedural node-based workflow under a limited commercial license.