Michel M. Zigaib
mzigaib
About Me
EXPERTISE
VFX Artist
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
My Gallery
Recent Forum Posts
Work item start time locally March 25, 2024, 12:35 p.m.
Thanks for the feedback!
It makes totally sense, the one thing I did was to save all as usd first and then just render those, I can fell a little bit of improvement but I still have to see those instances opening which takes time.
I will try PDG services but sometimes it freezes my machine and I have to restart it.
It makes totally sense, the one thing I did was to save all as usd first and then just render those, I can fell a little bit of improvement but I still have to see those instances opening which takes time.
I will try PDG services but sometimes it freezes my machine and I have to restart it.
Usd render scene issue March 25, 2024, 12:50 a.m.
Sorry! I think I got this HDA wrong, I though I could make a 2 step render sequence like, I have 100 frames so it would save the 100 UDSs and then in the second stage it would render each corresponding USD to it's frame but it seems this one is design to render one frame a time locally.
Work item start time locally March 24, 2024, 11:48 p.m.
Is there a way to make work items that are being executing locally to start faster I am trying to understand how can I optimize this process, when I try to use TOPs to render sequences from Solaris even with fast and light renders work items sometimes take minutes to start, making it slower than the render itself.
Even if I try to just render the USDs the start time time is the same.
How can I optimize this and what could I be doing wrong? Any tips?
Even if I try to just render the USDs the start time time is the same.
How can I optimize this and what could I be doing wrong? Any tips?