Michele Carbone

thinkinmonkey

About Me

EXPERTISE
Generalist
INDUSTRY
Film/TV

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LOCATION
United Kingdom
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Houdini Skills

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Not Specified

Recent Forum Posts

H20: CROWD: Agentlayer node: how to bind a shape to bone April 5, 2024, 4:13 p.m.

phenn
Hello I'm doing the same tutorial and I'm also confuse by the new agentlayer SOP. Could you help me figuring that out? I watched the tutorial and page you mentioned but still can't make work properly....
Any help would be really appreciated, as I'm stuck on this pb since a few days now .
Have a look here:

H20: CROWD: Agentlayer node: how to bind a shape to bone Feb. 1, 2024, 4:09 p.m.

cwhite
I think the equivalent is using the Shape Bindings tab near the top (setting the Transform Name to the joint to attach to). See also: https://www.sidefx.com/docs/houdini/crowds/diversity.html#adding-static-shapes [www.sidefx.com] and https://vimeo.com/681436612 [vimeo.com]
Yeap, it's that.
At the beginning, I thought the node would act in a "general" way, ie all the props attached to different bones of the agent in one node, but, after watching a video in which Michael showed the new node, thanks to a suggestion in the Houdini Discord server, I've finally understood the design of that node.
Anyway, thank you for your answer and the useful links!

H20: CROWD: Agentlayer node: how to bind a shape to bone Jan. 26, 2024, 7:37 a.m.

Or, in other words, where is this part about inserting a SOP path (the picture if from the video using Houdini 18):