Johnny Roek

vleermeneer

About Me

EXPERTISE
VFX Artist
INDUSTRY
Film/TV

Connect

LOCATION
Netherlands

Houdini Skills

Availability

Not Specified

My Tutorials

obj-image Beginner
Houdini 12.1 Tutorial Procedural Smoke Trail

Recent Forum Posts

Trigger based on crowd state end Jan. 30, 2016, 5:41 p.m.

I was not able to find the agent catalog, but for some reason I was able to find a expression in the documentations for getting the length of clips:

f@statelen_1= agentcliplength(geoself(), 0, “idle_5”);

http://www.sidefx.com/docs/houdini15.0/vex/functions/agentcliplength [sidefx.com]


I was looking in the documentations for the agent catalog and for some reason I got to this page, so it kinda works, thanks!

Trigger based on crowd state end Jan. 30, 2016, 2:40 p.m.

Thanks I will try this when I get home, I will let you know what happens.

Also, do you happen to know if the Slug Fest Crowd Simulation training on cmiVFX also includes information about fuzzy logic?

Thanks for sharing this tutorial, somehow I was not aware of this one from Cmivfx I've got 60% off so I might buy this one when I get home..

Trigger based on crowd state end Jan. 29, 2016, 6:35 p.m.

Is it possible to procedurally call out when a current state has ended?
Because now I am defining when the state duration reaches a certain time, the agent will switch to another animation.

Or am I missing something?