Building on the Turbulent Trail tutorials this adds some finishing touches including a bespoke shader and a compositing network. 

PS. The use of the Rank attribute in the file is a slightly long way of achieving the result. A better alternative is to create texture coordinates on the curve - as explained in the separate Ramps tutorial.

Also the project file has been changed 21/11/09 to correct a bug in the variation of turbulence with primno (an attribpromote node has been added)

COMMENTS

  • masterlvl999 5 years, 3 months ago  | 

    I don't know why 'add attribute vop' dose not multiply 'Width Profile' and 'Width Multiplier' parameters on SOP level.
    But instead of using 'add attribute vop', I used bind vop and it worked.

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