Houdini Main Changelogs
| 20.5.950 | Prevents a possible hang when using the default Quadrilaterals hole filling method on the Poly Fill SOP. |
Thu. April 30, 2026 | |
| 21.0.702 | Prevents a possible hang when using the default Quadrilaterals hole filling method on the Poly Fill SOP. |
Thu. April 30, 2026 | |
| 20.5.950 | Prevents a possible hang when using the default Quadrilaterals hole filling method on the Poly Fill SOP. |
Thu. April 30, 2026 | |
| 21.0.702 | Prevents a possible hang when using the default Quadrilaterals hole filling method on the Poly Fill SOP. |
Thu. April 30, 2026 | |
| 22.0.308 | Prevents a possible hang when using the default Quadrilaterals hole filling method on the Poly Fill SOP. |
Thu. April 30, 2026 | |
| 22.0.308 | Prevents a possible hang when using the default Quadrilaterals hole filling method on the Poly Fill SOP. |
Thu. April 30, 2026 | |
| 22.0.308 | In the animation editor, you can type `+=10`, `*=10` etc to shift the time/value of keys. Notably, you can now type `-=` to shift keys to the left. Typing `-` is still interpreted as directly setting keys to a negative value. |
Thu. April 30, 2026 | |
| 22.0.307 | Added an option to enable/disable the use of Unreal's Mesh Description structures in HDA Inputs. The Mesh Description may not be accurate when using procedurally generated meshes, such as those created in Modelling Mode. |
Wed. April 29, 2026 | |
| 21.0.701 | Fixed bugs editing sticky note text containing newlines. |
Wed. April 29, 2026 | |
| 22.0.307 | Fixed bugs editing sticky note text containing newlines. |
Wed. April 29, 2026 | |
| 20.0.1421 | Added environment variable KARMA_ALBEDO_AOV_DIFFUSE which can be set to 1 to force built-in albedo AOV to output albedo of just diffuse BSDF components instead of every BSDF. |
Wed. April 29, 2026 | |
| 22.0.307 | For the Bone Deform SOP and Joint Deform SOPs fix incorrect quaternion attribute (eg. orient) deformation when Use OpenCL is disabled. |
Wed. April 29, 2026 | |
| 22.0.307 | For the Bone Deform SOP and Joint Deform SOPs fix incorrect quaternion attribute (eg. orient) deformation when Use OpenCL is disabled. |
Wed. April 29, 2026 | |
| 21.0.701 | Fixed a bug in Poly Extrude 2.0 SOP where the "Copy Edge Group" toggle was having no effect. |
Wed. April 29, 2026 | |
| 21.0.701 | Fixed a bug in Poly Extrude 2.0 SOP where the "Copy Edge Group" toggle was having no effect. |
Wed. April 29, 2026 | |
| 22.0.307 | Fixed a bug in Poly Extrude 2.0 SOP where the "Copy Edge Group" toggle was having no effect. |
Wed. April 29, 2026 | |
| 22.0.307 | Fixed a bug in Poly Extrude 2.0 SOP where the "Copy Edge Group" toggle was having no effect. |
Wed. April 29, 2026 | |
| 22.0.306 | Added the ability to re-pull Bezier tangents in Curve Animate with ctrl+drag, fixed a python error with the state in the compositor viewer, and fixed an issue with tangent points not getting highlighted when located. |
Tue. April 28, 2026 | |
| 21.0.700 | Removed dead code from PCG files. |
Tue. April 28, 2026 | |
| 21.0.700 | Fixed an issue where baked objects could be deleted if baking a landscape. |
Tue. April 28, 2026 | |
| 22.0.306 | Added separators between the animation editor toolbar buttons. Added a RMB menu and a corresponding hotkey to reset the box handle's pivot. |
Tue. April 28, 2026 | |
| 22.0.306 | Fixed "Bold Non-Integer Keys" not having any effect in the animation editor. |
Tue. April 28, 2026 | |
| 21.0.700 | Fixes geometry light emission evaluation when kma_roundededge shader is wired in. Previously the kma_roundededge shader was not invoked on emission evaluation for geometry light. |
Tue. April 28, 2026 | |
| 22.0.306 | Edit Material Network LOP now uses the position stored in the USD shader primitives to lay out the loaded shader VOP nodes. |
Tue. April 28, 2026 | |
| 22.0.306 | The animation editor's background colours update immediately when the playback range is changed. The color of selected/located keys updates immediately when the theme is changed. |
Tue. April 28, 2026 |