Houdini Main Changelogs
| 21.0.757 | Fixed a bug in the SOP Import LOP where authoring material bindings with the 'usdmaterialpath' attribute produced material bindings on field primitives rather than their parent Volume primitive. |
Wed. June 24, 2026 | |
| 21.0.757 | Fixed a bug with the SOP Create LOP's auto-fill material button where materials were assigned to field prims rather than their parent Volume prim |
Wed. June 24, 2026 | |
| 22.0.361 | Improved the performance of the animation editor's retime tool by ~4x. |
Wed. June 24, 2026 | |
| 22.0.361 | Backporting fix for a bug in Stage Manager LOP where changing the variant of a prim expanded its reference file path in the parm dialog |
Wed. June 24, 2026 | |
| 22.0.360 | Fixed a bug in the SOP Import LOP where authoring material bindings with the 'usdmaterialpath' attribute produced material bindings on field primitives rather than their parent Volume primitive. |
Tue. June 23, 2026 | |
| 22.0.360 | Fixed a bug with the SOP Create LOP's auto-fill material button where materials were assigned to field prims rather than their parent Volume prim |
Tue. June 23, 2026 | |
| 21.0.756 | Fixed flickering rendering artifacts at edges of volume primitives |
Tue. June 23, 2026 | |
| 22.0.360 | Fixed some interaction dead-zones in Channel List header rows. |
Tue. June 23, 2026 | |
| 22.0.360 | Bump up the max allowable HDA to be 4GB, previously written HDAs between 2GB and 4GB will now be readable. Warn and prevent HDAs from being written that overflow the max allowable HDA size. |
Tue. June 23, 2026 | |
| 22.0.360 | Added support for point-light shadow receiving on the viewport gsplat. |
Tue. June 23, 2026 | |
| 22.0.360 | Fix an issue with pinned controls not being updated in the APEX Animate state when controls are added or removed from a pinned selection set. |
Tue. June 23, 2026 | |
| 22.0.360 | Husk now properly initializes the active render settings prim path in the HdSceneGlobalsSchema. |
Tue. June 23, 2026 | |
| 21.0.756 | Create a packages directory in $HOUDINI_USER_PREFS_DIR on startup. |
Tue. June 23, 2026 | |
| 21.0.756 | Packages - Add support for skipping specific packages at startup |
Tue. June 23, 2026 | |
| 22.0.360 | Added mmb drag support for abstract controls. Similar to the mmb drag support we have for the transform handle in the apex animate state. |
Tue. June 23, 2026 | |
| 22.0.359 | Hover tooltips now only show when the application window is focused. |
Mon. June 22, 2026 | |
| 22.0.359 | Fixed rendering of the environment light background when a render delegate is active in the LOPs viewport. |
Mon. June 22, 2026 | |
| 21.0.755 | Fixed rendering of the environment light background when a render delegate is active in the LOPs viewport. |
Mon. June 22, 2026 | |
| 22.0.359 | Disabled collision presets in the plugin settings for Unreal 5.8, since a bug in 5.8 causes a crash when they are displayed. |
Mon. June 22, 2026 | |
| 21.0.755 | Removed collision presets from the Plugin Settings for Unreal 5.8 as there a bug in 5.8 which casuses a crash when they are displayed. |
Mon. June 22, 2026 | |
| 22.0.359 | Fix a bug where the usetwistrest parameter on ik limbs was not always automatcially turned on on rig inversion |
Mon. June 22, 2026 | |
| 21.0.755 | Fixed an issue with the launchers login where it could get into a state where the website was rate limiting the launcher causing the user to not be able to login. |
Mon. June 22, 2026 | |
| 22.0.359 | Fix python error when connecting invalid geometry into the APEX Scene Animate SOP while its viewport state is active. |
Mon. June 22, 2026 | |
| 21.0.755 | Fixed issue attempting to maximize a pane in a single pane desktop. Fixed issues where the maximize and maximize horizontally/vertically hotkeys did not update the corresponding toggles/labels. |
Mon. June 22, 2026 | |
| 22.0.359 | Fixed issue attempting to maximize a pane in a single pane desktop. Fixed issues where the maximize and maximize horizontally/vertically hotkeys did not update the corresponding toggles/labels. |
Mon. June 22, 2026 |