Houdini Main Changelogs
19.0.1313 | Fixed a bug where Du/Dv VEX calls may sometimes return garbage when the input parameter is a uniform value. |
Tue. April 9, 2024 | |
19.0.1216 | Fixed a bug in the type properties dialog where a menu script of one parameter could be overridden with that of the previous one if the script editor widget had the focus when switching parameters. |
Wed. January 3, 2024 | |
19.0.1169 | Fix crash when creating a tag visualizer while inside a node specific viewport state. |
Fri. November 17, 2023 | |
19.0.1169 | Fixed a crash that can occur in some circumstances when diving into a Geometry object that contains SOP geometry with packed primitives. |
Fri. November 17, 2023 | |
19.0.1154 |
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Thu. November 2, 2023 | |
19.0.1145 | Fixed a bug in vex array(int) function when using large integers. |
Mon. October 23, 2023 | |
19.0.1124 | Fix issue when loading and save .hip files from hython/hbatch that could cause it to grow in size if it happened to have embedded pane commands that had backslashes. To restore the such of .hip files, please resave them in graphical Houdini. |
Mon. October 2, 2023 | |
19.0.1119 | Fix issue where copy/pasting nodes with invalid python expressions would cause errors. |
Wed. September 27, 2023 | |
19.0.1070 | Fixed a bug where derivative of shader export may return invalid value when the shader is imported by a displacement shader (for example for use in bump mapping). |
Wed. August 9, 2023 | |
19.0.1070 | Updating Houdini's USD library to incorporate a fix for respecting the Draw Mode of prims inherited from a setting on an ancestor prim. |
Wed. August 9, 2023 | |
19.0.1063 | Fixed a rare crash in the Voronoi Split SOP and the Clip SOP. |
Wed. August 2, 2023 | |
19.0.1047 | Added support for Maya 2024. |
Mon. July 17, 2023 | |
19.0.1037 | Fixed Varying interpolation on cubic curves in HoudiniGL. |
Fri. July 7, 2023 | |
19.0.1037 | Fixed the Cache LOP so that it now preserves the load masks and asset resolver context of its first cached input stage. |
Fri. July 7, 2023 | |
19.0.1034 | Fixed a bug where SOP Import ignored the 'usdvisibility' attribute when importing agent primitives. |
Tue. July 4, 2023 | |
19.0.997 | The primitive path column in the scene graph details table view is now resizeable like all the other columns. Also, the Scene Graph Details table view primitive path column now elides text onthe left instead of the right. |
Sun. May 28, 2023 | |
19.0.992 | Fixed a bug where cryptomatte may output corrupted results when the number of unique IDs within a pixel exceeds specified max rank. |
Tue. May 23, 2023 | |
19.0.980 | Render delegate developers can now put environment variables in the "menulabel" field of their UsdRenderers.json file, and they will be expanded in the render delegate menu in the viewport. |
Thu. May 11, 2023 | |
19.0.979 | Added a foreground image opacity display option to the Camera tab, in the Foreground Image group. This blends the FG image with the geometry behind it. |
Wed. May 10, 2023 | |
19.0.978 | Fixed a bug where illegal opacity values from the shader (ie outside of 0 to 1 range) could result in undefined colours or cause render to hang. |
Tue. May 9, 2023 | |
19.0.971 |
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Tue. May 2, 2023 | |
19.0.970 | The Command Send TOP now exposes a parameter to configure whether the code should be evaluated in a standalone locale context, or in the shared global context. |
Mon. May 1, 2023 | |
19.0.960 | Fix a case where curves were not updating their visibility properly when the 3D hidden primitive group changed. |
Fri. April 21, 2023 | |
19.0.953 |
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Fri. April 14, 2023 | |
19.0.951 |
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Wed. April 12, 2023 |