Houdini Main Changelogs

19.0.1313

Fixed a bug where Du/Dv VEX calls may sometimes return garbage when the input parameter is a uniform value.

Tue. April 9, 2024
19.0.1216

Fixed a bug in the type properties dialog where a menu script of one parameter could be overridden with that of the previous one if the script editor widget had the focus when switching parameters.

Wed. January 3, 2024
19.0.1169

Fix crash when creating a tag visualizer while inside a node specific viewport state.

Fri. November 17, 2023
19.0.1169

Fixed a crash that can occur in some circumstances when diving into a Geometry object that contains SOP geometry with packed primitives.

Fri. November 17, 2023
19.0.1154
  • Made certain error messages more descriptive when creating input nodes.
  • Fixed an issue where the "Always Merge Input Geometry" wouldonly affect inputs connected to asset parameters and not asset inputs.
  • Added the ability to turn the input geometry into packed primativesbefore merging them together. This mirrors Unity's "Pack Geometry BeforeMerging" feature.
Thu. November 2, 2023
19.0.1145

Fixed a bug in vex array(int) function when using large integers.

Mon. October 23, 2023
19.0.1124

Fix issue when loading and save .hip files from hython/hbatch that could cause it to grow in size if it happened to have embedded pane commands that had backslashes. To restore the such of .hip files, please resave them in graphical Houdini.

Mon. October 2, 2023
19.0.1119

Fix issue where copy/pasting nodes with invalid python expressions would cause errors.

Wed. September 27, 2023
19.0.1070

Fixed a bug where derivative of shader export may return invalid value when the shader is imported by a displacement shader (for example for use in bump mapping).

Wed. August 9, 2023
19.0.1070

Updating Houdini's USD library to incorporate a fix for respecting the Draw Mode of prims inherited from a setting on an ancestor prim.

Wed. August 9, 2023
19.0.1063

Fixed a rare crash in the Voronoi Split SOP and the Clip SOP.

Wed. August 2, 2023
19.0.1047

Added support for Maya 2024.

Mon. July 17, 2023
19.0.1037

Fixed Varying interpolation on cubic curves in HoudiniGL.

Fri. July 7, 2023
19.0.1037

Fixed the Cache LOP so that it now preserves the load masks and asset resolver context of its first cached input stage.

Fri. July 7, 2023
19.0.1034

Fixed a bug where SOP Import ignored the 'usdvisibility' attribute when importing agent primitives.

Tue. July 4, 2023
19.0.997

The primitive path column in the scene graph details table view is now resizeable like all the other columns. Also, the Scene Graph Details table view primitive path column now elides text onthe left instead of the right.

Sun. May 28, 2023
19.0.992

Fixed a bug where cryptomatte may output corrupted results when the number of unique IDs within a pixel exceeds specified max rank.

Tue. May 23, 2023
19.0.980

Render delegate developers can now put environment variables in the "menulabel" field of their UsdRenderers.json file, and they will be expanded in the render delegate menu in the viewport.

Thu. May 11, 2023
19.0.979

Added a foreground image opacity display option to the Camera tab, in the Foreground Image group. This blends the FG image with the geometry behind it.

Wed. May 10, 2023
19.0.978

Fixed a bug where illegal opacity values from the shader (ie outside of 0 to 1 range) could result in undefined colours or cause render to hang.

Tue. May 9, 2023
19.0.971
  • Tags can now be modified via generic attributes on any type of actors, not just Landscapes.
  • When modifying tags on actors, it is possible to modify the component tags by naming theattribute "unreal_uproperty_ComponentTagsXXXX".
Tue. May 2, 2023
19.0.970

The Command Send TOP now exposes a parameter to configure whether the code should be evaluated in a standalone locale context, or in the shared global context.

Mon. May 1, 2023
19.0.960

Fix a case where curves were not updating their visibility properly when the 3D hidden primitive group changed.

Fri. April 21, 2023
19.0.953
  • Inputs now have a "rebuild" button next to the input type combobox, that allows youto force update/resend the input's objects.
  • The default object path parameters on OBJ HDA (lookatpath, lookupobjpath..) arentincorrectly considered as inputs.
  • Fixed incorrect drawing of tabs parameters in UE5.
  • Fixed unnecessary error logs with input and parameter detail, physical materials.
  • Fixed unnecessary invalid session error logs when fetching license type beforestarting the session.
Fri. April 14, 2023
19.0.951
  • Fixed issues that caused transform handles to not handle rotations properly.
  • Fixed an issue that caused incorrect values being used when manually enteringscale/rotation for handles in the details panel.
  • Handles now display their name and type on the editor viewport.
Wed. April 12, 2023