Houdini Main Changelogs

20.0.423

Added a new "Spline" Input Type to the HE for Unity input node. This is part of adding support for the native Unity.Splines package and allowing user to draw splines as HDA inputs as an alternative to the curve editor.

Wed. August 2, 2023
20.0.184

Fixed a bug that caused loaded curves to disappear after being recooked (but not the first one!).

Tue. December 6, 2022
19.5.457

Fixed a bug that caused loaded curves to disappear after being recooked (but not the first one!).

Tue. December 6, 2022
19.0.824

Fixed a bug that caused loaded curves to disappear after being recooked (but not the first one!).

Tue. December 6, 2022
20.0.68

Fixed editable curves not being created by the plugin.

Fri. August 12, 2022
19.5.341

Fixed editable curves not being created by the plugin.

Fri. August 12, 2022
20.0.66

Fixed tearing issue when round-tripping terrain in an HDA. The issue was caused by corner sampling actually adding an extra voxel to the input data, that then caused a discrepancy in the output terrain size, causing the tearing of the data.

Wed. August 10, 2022
19.5.339

Fixed tearing issue when round-tripping terrain in an HDA. The issue was caused by corner sampling actually adding an extra voxel to the input data, that then caused a discrepancy in the output terrain size, causing the tearing of the data.

Wed. August 10, 2022
19.0.706

Fixed tearing issue when round-tripping terrain in an HDA. The issue was caused by corner sampling actually adding an extra voxel to the input data, that then caused a discrepancy in the output terrain size, causing the tearing of the data.

Wed. August 10, 2022
19.5.318

Fixed an issue that caused terrain input layer data to be incorrectly set in Houdini due to sizing inconsistencies.

Wed. July 20, 2022
20.0.45

Fixed an issue that caused terrain input layer data to be incorrectly set in Houdini due to sizing inconsistencies.

Wed. July 20, 2022
19.0.685

Fixed an issue that caused terrain input layer data to be incorrectly set in Houdini due to sizing inconsistencies.

Wed. July 20, 2022
18.5.1008

Fixed an issue that caused terrain input layer data to be incorrectly set in Houdini due to sizing inconsistencies.

Wed. July 20, 2022
19.5.130

Fixed an issue where baking terrain outputs using output nodes would result in an error

Fri. January 14, 2022
19.5.130

Fixed an issue where baking terrain outputs using output nodes would result in an error

Fri. January 14, 2022
19.5.129

Fixed an issue where the plugin will commonly log the "Composing Child Node List : Invalid argument given: Node is not a network node so it has no children!" error for certain editable nodes (curves)

Thu. January 13, 2022
19.5.129

Fixed an issue where the plugin will commonly log the "Composing Child Node List : Invalid argument given: Node is not a network node so it has no children!" error for certain editable nodes (curves)

Thu. January 13, 2022
19.0.499

Fixed an issue where the plugin will commonly log the "Composing Child Node List : Invalid argument given: Node is not a network node so it has no children!" error for certain editable nodes (curves)

Thu. January 13, 2022
19.5.128

Fixed an issue where unity_split_attr will result in an error if the attribute is not a string attribute

Wed. January 12, 2022
19.5.128

Fixed an issue where unity_split_attr will result in an error if the attribute is not a string attribute

Wed. January 12, 2022
19.5.128
  • Fixed an issue where the Houdini Engine Tools with both HDA and Mesh input would not assign both inputs correctly.
  • Mentioned the documentation in the Visual Scripting example scene.
Wed. January 12, 2022
19.5.128
  • Fixed an issue where the Houdini Engine Tools with both HDA and Mesh input would not assign both inputs correctly.
  • Mentioned the documentation in the Visual Scripting example scene.
Wed. January 12, 2022
19.0.498
  • Fixed an issue where the Houdini Engine Tools with both HDA and Mesh input would not assign both inputs correctly.
  • Mentioned the documentation in the Visual Scripting example scene.
Wed. January 12, 2022
19.5.126

Fixed an issue where PDG callbacks were being called in inappropriate times if there are multiple output objects

Mon. January 10, 2022
19.5.126

Fixed an issue where PDG callbacks were being called in inappropriate times if there are multiple output objects

Mon. January 10, 2022